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A Thing

@flapjacksocks1234

It exists

So here’s the game plan

I get 12 identical cats

I name them all Steve

So nobody I invite over will know which Steve they’re petting

I then train them all to come when their name is called

I then convince someone I have only one cat named Steve, and then I tell them to call for him

A dozen identical Steves will then erupt from around the house, to which I’ll scream in terror “OH GOD NO, HE’S MULTIPLIED AGAIN” and watch as this poor person panics while being surrounded by twelve different Steves

i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.

there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.

anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.

if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.

since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.

anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.

Games

Tools

  • Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
  • Twine - great (free!) tool for making text-based games quickly.
  • Ink - scripting language for interactive fiction (also free)
  • Flashpoint Archive - a community effort to preserve games and animations from the web.
  • PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.

Non-Games

  • Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
  • Superbad - technically not a game, sprawling website full of secrets.
  • 17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
  • Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
  • The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
  • Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
  • Internet Artifacts - an interactive history of the early internet (by neal)
  • If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
  • r/incremental_games - reddit community for incremental games.
  • r/WebGames - reddit community for web games in general.

thank you to everyone who contributed and the creators. please be sure to show them some love where possible.

Crawling out of my hole to remind people that with this current update to Firefox (version 144) they've gone and dumped in their lot with a buncha lil AI tools, namely Perplexity as a new search engine.

So if the sound of that leaves your mouth tasting of tar, here's what you want to do:

In the url bar, type in about:config

It'll give you a big scary warning page that you might poke holes in your browser. Good. You want to do that. Click continue.

One by one, you're going to need to put each of these into the search bar in the page, not up top:

browser.ml.enable browser.ml.chat.enabled extensions.ml.enabled browser.ml.linkPreview.enabled browser.tabs.groups.smart.enabled browser.tabs.groups.smart.userEnabled

Each of these are gonna have a lil toggle icon on the right hand side that looks like a funky double-ended arrow. Click that and the value next to it should change to false. It all auto saves as you go. Some of these might already be set to false by default and that's peachy.

The next best thing you can do for yourself is to set your default search engine to udm14 or Qwant, but for now, we're just tidying the garden a lil bit.

a perfect world where people go to play minigolf and say to each other "so. if this is minigolf, then whats golf?" and no one knows because golf hasnt existed for hundreds of years by that point

They reinvent golf from minigolf and what they come up with involves rolling beach balls through a theme park

Of course those D&D centric memes that are like "you rolled too well on a check and now the GM comes up with a completely absurd result that completely undermines the success" are very stupid and bad and like not only is that not how the rules work but that sort of thing is a bad fit for the challenge-based framework of D&D.

Having said that, the idea isn't without merit as something that could be designed towards. Grant Howitt's Nice Marines already does it (there's effectively a goldilocks zone of results that are Just Good, and going above them usually results in collateral damage and such) and I think for a comedic fantasy RPG that actively leaned into this trope you could easily figure out a system where players are rolling against a target that is public knowledge but there's a specific cutoff point where the results go out of control. Heck, I think there'd be a way to add a blackjack style element to it where players are allowed to gamble by rolling more dice after they've seen the first roll. You could even have these "extra" dice that represent extra effort come in varying sizes (smaller dice like d4s and d6s representing fine control, bigger dice like d20s representing going all in) and have them be a limited resource. Is this anything?

in absolute tears about the pride module at my work

HOLY SHIT GUYS, I WAS INSPIRED BY THIS POST TO TRY MAKE THE SONG AND YOU WOULD NOT BELIEVE THE SCREAM I SCRUMPT WHEN I DRAGGED THE TRAINING AUDIO OVER THE BACKING TRACK AND IT LINED UP PERFECTLY

Tempted to actually put this on spotify so I can secretly stream it at work...

Tagging @batshit-auspol because as an Australian you're the only big account I know who might share (sorry).

happy first day of pride everyone

Listened to this on my way to work this morning!!

The prompt was ‘detention.’

reblogging with cute tags that make me happy <3

NEVER GIVE UP even though most people see their ships on this piece because the characters faces arent visible, this artwork sent SO MANY people looking for who the characters were, reading my comics, sending me asks, and falling in love with Sully and Caro just like me. It's been an amazing ride. DO IT! Post your ocs!

xoxo raptorjules

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