A dead-end hobby.
10 years ago
General
With the holidays coming up, medical bills still something no sane person can pay off in a lifetime, and a night job that gives no oppertunity for social interaction in the evenings-- I'm have to ask if there's any sustainable outlet that could add extra income with my particular artistic and editing skill-set. I mean I can do other types of artwork and photoshop stuff, it's just that adult content is the only thing that gets attention, yanno? Ooh a lovely tree. yawn. OOH TITS. Anyway--
As I've said about the current job, Patreon just isn't an option because I wouldn't be able to stream. And most everyone expects that commissions to run around 20 bucks. So that's not viable in any stretch of the imagination for the time and effort.
Hell I don't even know what the point of this journal is now that I think about it. Not really a cry for help because that just means MORE DEBT... So I guess: Suggestions?
As I've said about the current job, Patreon just isn't an option because I wouldn't be able to stream. And most everyone expects that commissions to run around 20 bucks. So that's not viable in any stretch of the imagination for the time and effort.
Hell I don't even know what the point of this journal is now that I think about it. Not really a cry for help because that just means MORE DEBT... So I guess: Suggestions?
FA+

Twenty bucks. For your work. Right. I'd have better luck being a stripper in a bar, and the minute I would remove any part of my clothing, the entire establishment would be hit with blinding light.
I can't speak for anyone save myself. 150 is my max on any single image, and it doesn't matter to me if the person has skills that can only come from making a deal with some otherworldly entity or is just starting out at drawing simple designs. If someone can't work for me at that price? Fair sailing to both and move on.
In your case, you've gained much of your attention from your erotic works. Hell, the reason why I started following you were because of the clever and bizzare desgins you had for your LGDs. Might as well use it, but the clientelle you would hope to attract would likely not be here. And given it's the internet, anything like a CD or exclusive comic would quickly be bought, dumped and therefore be a fruitless effort. Nature of the beast.
Far as suggestions, hell, see what some of the paysites are looking for. You might be able to weave something together and then peddle it to them. It redacts to the above, but least using them as an outlet may hope to secure some money for yourself.
Just don't develop an attachment to any characters you create if you should. Nasty business trying to protect your babies once the system has them.
You do what you think is right, and ignore comments people like me make. No one can put a price on what you've spent years learning, and honing as a skill. That's on you.
What I am trying to say though is, I would do business with you, if I knew how. I've followed your work for a long, long time. I love what comes out of your soul, and goes onto the canvas. The stuff you do with boschitt and gmod IdiotBox. I miss kitty0706.
I have absolutely nothing but and respect.
fill out your commission page with different levels of detail and prices. I know for myself seeing "Price varies with complexity. Send Note and I'll respond within the day" is a huge turnoff. Showing me the level of detail I get within a certain price range makes it much easier to commission someone.
What, for you?
I'd actually expect a full detail single character piece to have a one on the front of that price.
Or two characters to have a zero on the back end of it.
You can do it as a bit of an experiment though, set a goal of charging like $10 hour for an image (or whatever you need to get by) and see if people will take you up on that particular commission offer; and I'm pretty sure there will be those that do. Course this is on the assumption you can put together an image if you had a day to yourself to do it.
TL;DR Patreon doesn't need to be a major, time consuming project to generate a large income. It only needs to be a tip jar for a little extra pocket money.
Which seems a fairly reasonable start of negotiations.
Seriously, as a consumer, sure I love low loooow prices. But you should never undervalue yourself and go below at least minimum wage per hour for your efforts.
But on the other hand you don't want to go the other route and charge $200 (or more) for single-character color commissions...even if it was your sole method of income (which I doubt) it is beyond the means of most people.
I really think you should be charging more for your art if you are selling for only $20. I know a lot of people have already said it but really, that would be a good price for a sketch. Cleaned up a bit if you have time. I've often been told to price my work (and its no where near as good as yours) based on how much time i spend on it, in hour increments. a simple sketch could be half an hour to and hour. $20. I don't know how long your color works take but something that takes you 3 or 4 hours should go for at least $60. A trained skill is worth much more than minimum wage even if you just do it in your off time.
Imagine like a crowd at school but everyone beside the main characters are "generic" people fitting situation.
The landscapes would be more or an art-design thing i guess where the sceneries are the major impression and not the people in it.
Typing this on mobile so i can add refs what i imagine actually but you are free to ask if it hit your potential interest.
Typos i am sorry for. I try my best on the phone.
Honestly, you have a firm grasp of anatomy and a defined style, you could be going for double that price and still be considered cheap.
Hell, your final product rivals that of most high-end artists here that ask for 60 to 80 bucks a piece.
My unprofessional suggestion: Experiment with higher prices, maybe you could ease them up with a promotion or something. You know what they say? "Hit 'em with a gimmick" since your adult artwork is the most popular I'd start with there, i dunno: "Leather month, all commissions involving leather this month have a 10% discount", just a simple example. You know, getting customers is not just about product and price, involving a little bit of marketing would do you wonders. Then, If you want to get out of erotic artwork or promote your SFW pieces you could start offering discounts for them.
Of course, promotions and discounts wont work if your prices are already insanely cheap, so taking them up a notch would be necessary.
Just my two cents tho!
But regardless, good luck with your medical bills man, I wish you luck with everything. Maybe you could talk to someone at a game dev company or something and talk about being a concept artist or something? That'd be cool I dunno.
It's probably more than $20. If people complain that it's over $20, then they're probably not going to be your client. Not all furries are broke.
It helped me. It might help you.
There are those who wouldn't want to pay alot for a commission but you have a large enough following of people who support and admire your work that you could easily charge a minimum of 150 for a simple piece. The people who don't want to pay more to support an artist who is making a living can look for someone else to commission :/
You pay for quality, and your work is high quality. I honestly have wanted to commission you for ages and never expected to pay under 200-300 for your work.
Experiment with your work flow. Draw a piece and time it. Stop at each phase and judge how long it took you with how much effort it took you to achieve. Sketch, check the time, there's your low end. Inks > flats > the max. Do that for a character, then do a set for an environment same thing. Quality would be additive price, extra characters, environments, complex characters are multipliers.
Just don't sell yourself short, no one who has responded yet expects you to work for peanuts, people like your work and want your work. Art might not be the most reliable income source but it can't hurt your bottom line.
As for other suggestions, I come from a editing and Photoshop background as well, a little considered option for that skill set is working for your local newspaper. Light work, good pay and normally a really relaxed work environment you would however need to put together some sort of portfolio or fake ads you made and page layouts.
PS: if you're looking to make a quick buck I'll commission you NOW and I will compensate generously
Completely unrelated xD
If you end up selling digital goods you'll likely end up selling porn since that's kinda in high demand but with your level of quality you could easily market it as a 'premium' product and produce jaw-dropping stuff at high prices.
1) you don't need to stream for patreon. You don't even need to do commissions for it. A lot of folks do their own comic project or work on what they really want, and folks will pay to see progress shots and all that. Do what YOU want with it. Folks will come. I'd buy in right now. Patreon specials on commish art would be an awesome perk for higher pay levels though.
2) $20 is WAY too low for your work. There should be basically nothing less than $75 and your finished works are easily worth $200-300 (For ref, single commishes from Strype are $250, and he always fills up)
Also there's also a few artists (Angrboda, Blackshirtboy, etc) who are doing pay comics. They'll make up a 10-12 page comic, and stick it up on a pay site for $5-$6 a copy, and they tend to sell really well too. Some folks might complain of course that you're "putting your work behind a paywall" but exposure alone is not compensation for the years of work you've put into your skillset. At least take home minimum wage.
Just remember not to use it like a paywall service. Not what that shit's for.
Clientelle can help you find good prices, but shouldn't be the ones who set your prices! Made that mistake once, stopped taking commissions for years because the very thought of them depressed me so ( was doing between 8 -13 HOURS of work on a picture that I was getting paid only 8 dollars for lol.. regularly. and these were all hyper picky people as well that wanted constant revisions. )
It's best to start at a liveable hourly rate and go from there. For sake of simple numbers let's pretend you can live off five dollars an hour because this is the early 1900s and dollars are worth a lot ( lol ), and let's say your average painted character image takes about three hours. Start at a 15 dollar flat rate for a painted character, maybe if you get in a creativity rut, can offer discounts if people commission you for something you want to draw ( "I really want to draw a dragon breathing fire, I'll do that for 10$! ) which will help garner interest ( and as commissions tend to have a stacking effect, you may get more commissions of that topic if they see the one you did at a discount for the first dude, and thus you'll earn money off of it ). Once you start to feel like you're getting waaaay too many commissions for you to handle, up the prices just a tiny bit -- not significantly because you don't want to scare away new clients, but definitely make the price increase public because scaring old clients is just as bad. Again on the mythological number of 15 dollars for a three hour piece, let's say you up it to 18 dollars, and then 21 dollars, and so on until you're getting steady clientelle at a price that's fair to them but way more importantly fair to you.
If it helps, it takes me about 2.5 hours for a flat color sketch of a medium-level of detail character, I found my price bracket would be fair to customers and myself at 25 dollars for this ( single character, no backround, flat color ) HOWEVER to prevent customers getting way more than they are paying for ( as in the past I'd get into multi-hour ruts of doing edits on the same low price picture, as previously stated ) I do NOT offer edits or revisions, unless they're an obvious flaw on my part, at that price. Thus, this forces people who are particular about what exactly they want into the higher price bracket -- money for the effort from me, happy customer getting exactly what they want. Woo!
Not sure if you needed help with pricing but this is what I've learned from years of doing commissions.
Also I very rarely follow friends on here -- my watch list is almost strictly people whose art I absolutely respect, admire, strive to be better than. I love your art, and I think you could definitely get some pretty pennies for it. c:
Gonna do something I might regret but... gonna go against the stream a little here.
You say you need money, but can't draw $20 art? Bullshit. You need money. You do great work... but so do a lot of the people who do small, simple commissions. So try scaling down on detail and complexity a little. I can't believe someone who has reached "a great height" in their artistic skill is now unable to do a simple sketch or linework for $20. Hell, even Gideon was doing little scribbles at one con for $5 or $10 that took him 2 minutes, and got lots of customers.
Don't let people boost your ego so high you find yourself in possession of a skill you feel you can never be paid enough to actually USE for something, when it could be applied carefully to help you deal with your expenses. Does it kinda suck to have to slog through a bunch of scribbles? Probably. Hello real world, and the problems it lays down for you. You at least have a skill you can apply to wriggle out from under your debt, if only a little. And maybe those smaller commissions will draw larger ones as people see you being more active.
Another way to look at it is this. People are saying "$150 minimum for a picture". 7 sketches at $20 apiece would be about the same; you could pass up on a considerable amount of detail and still have a happy customer. Look at the very people making these comments; half of them would saw off a leg for something from you, to read their comments. I'm sure they'd part with a twenty for some line art, and there's a decent number of them here.
I wanted to play devil's advocate here, because basically a lot of people are essentially encouraging you to do nothing because "you're too good to do small stuff". It DOES kinda sound like you don't WANT to do small stuff either, but that's more your own decision.
The only other suggestion I can make is to leave the fandom entirely and look for a more professional artist's job with an advertising firm or other company that needs someone with your skills. You'd get paid a fair wage on everything you did and though it woouldn't likely be porn, you would have some income that could (maybe) free you from your debt in time.
Just don't lay there letting people hugbox you to death, instead of doing something with what you have.
You should try doing an auction for a full color two character commission. See what kind of prices you fetch.
2. Actually finish them.
Bonus Objective: Finish them in a reasonable deadline.
It's really that. People will a lot of money from art from you All that needs to be done is deliver.
It's rare to do what you love and get paid nicely for it. Very rare.
Your comment about trees had me instantly think of Bob Ross and where his popularity would have been had he done artwork of your category vs trees and mountains :D
Oh and $20 is a waste of time for commissions. Aim higher. Much higher. Your skills are enough to warrant it, you just need to find the right audience.
As an artist, you're downright phenomenal (pr0n notwithstanding), and frankly I would expect to pay closer to $100 for your work.
Really though, I don't know how quickly you doodle but If you can do a decent sketch in 20 minutes and charge $20 for it you'd have a pretty decent hourly pay. For anything more complex I think an artist of your skill could easily up that price by a lot. Just the fact that you don't do commissions often probably means you can charge more because people with lots of disposable income can't risk missing the opportunity to get art from you.
Just don't make the mistake a lot of artists seem to make and overload yourself, taking on too much at once.
http://www.furaffinity.net/full/16963/
Have you talked to a debt counseling service? There are non-profit ones all over the US. Provided you live in the US. Chapter 7 might actually be a good option, depending on how deep you're into it.
The funny thing is, when you raise your prices out of the reach of the people who expect to get custom quality artwork in the $20 range, those people will bitch, loudly, and then when they see you aren't being swayed, they go the fuck away and bother someone else.
A full color commission from you should be in the hundreds at least.
You don't have to be doing streams OR commissions to have a patreon, either. Start one, just put it out there, tell people you're just wanting to see what it can do, and how much of a dent it can make in your debt, as well as how much it can enable you to do more art. Even if you completely expect it to fail, you have nothing to lose by TRYING. If you're worried about more debt, don't set yourself up to owe a fuckload of art for nickels and dimes. People will understand if your rewards are as simple as early access (it doesn't even have to be exclusive or paywall-y, just getting to see stuff first, or at a higher res makes people happy).
If you have a story to tell or an idea you want to try out, you can make the patreon about seeing that happen. People also like rewards that are about access to the artist they like, or any kind of interaction. A chat, a skype call, patron-only polls to help you pick from a number of ideas you're thinking about for your next picture, there's plenty of things you can do to engage your audience and give them something they value for their support without adding to your debt to others.
I'd be happy to talk to you more on the subject if you'd be interested, but seriously, you should not have a great deal of difficulty making a patreon work.