Looking for help (blender)
5 years ago
General
Hello good people,
I'm currently testing some stuff in Blender and somehow I just can't figure it out.
In case some of you didn't see, I'm working on a little animation
Preview here : https://www.furaffinity.net/view/37878972/
I want to make it so when the Dragon lick the guy, his skin and clothes look wet,
At the moment, for simple pose renders I just use a solid mesh and I tweak the shader, but that just cannot be done in animation, it would look weird.
My idea was to use the Dynamic paint, then bake it into an image sequence which will be applied on the texture of the character in order to change the colour and the roughness to give it a wet appearance.
But then I hit a little wall.
The character is designed in multiple UVs/Textures, The arms, legs, Face and Torso are a different set of textures
I cannot seem to find a way to select which texture I want the dynamic paint to bake the "wetmap"
So I'm stuck with only 1 of them and that's annoying.
Thank you!
I'm currently testing some stuff in Blender and somehow I just can't figure it out.
In case some of you didn't see, I'm working on a little animation
Preview here : https://www.furaffinity.net/view/37878972/
I want to make it so when the Dragon lick the guy, his skin and clothes look wet,
At the moment, for simple pose renders I just use a solid mesh and I tweak the shader, but that just cannot be done in animation, it would look weird.
My idea was to use the Dynamic paint, then bake it into an image sequence which will be applied on the texture of the character in order to change the colour and the roughness to give it a wet appearance.
But then I hit a little wall.
The character is designed in multiple UVs/Textures, The arms, legs, Face and Torso are a different set of textures
I cannot seem to find a way to select which texture I want the dynamic paint to bake the "wetmap"
So I'm stuck with only 1 of them and that's annoying.
Thank you!
FA+


I'll see if that works out,
but somehow the image sequence I baked for the wetmap doesn't work in Cycles.
It works fine if I use a single image or if I render it in Eevee but in cycles the Image sequences is totally blank, No idea why
Somehow in cycles it just doesn't work
it works everywhere else
You don't NEED to bake, you can put the wetmap in the shader editor by using an attribute node
Do you know any good documentations for that specific purpose?
First time I'd be using that node
I've been using that recently as a way of doing quick masks for texturing, vertex paint is great to make seams if you want a more procedural workflow, instead of relying on image textures :p
https://docs.blender.org/manual/en/.....attribute.html
thanks!