I once referred to Capcom as equivalent to an abusive boyfriend. I don't think truer words have ever been spoken. They've made their fair share of appearances in the strip.
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That's the best description of Capcom I've ever heard. There's a certain masochism in playing any of their games, and it's no accident - they are sadistic bastards, and have been since at least the first Megaman. My flatmate bought Umbrella Chronicles, and we can't get more than a few levels in because they have jiggle-or-die quick time events.
Quick time events. In a shooter. Instant death if you can't jiggle the nunchuck or pound the A button in a heartbeat. Naturally, this is about a minute past the nearest checkpoint, so you get to see the same damn monkeys, bugs, and zombies a dozen times in the hour between reaching that awful stage and giving up in frustration.
Fuck you, Capcom. Games shouldn't hurt.
Quick time events. In a shooter. Instant death if you can't jiggle the nunchuck or pound the A button in a heartbeat. Naturally, this is about a minute past the nearest checkpoint, so you get to see the same damn monkeys, bugs, and zombies a dozen times in the hour between reaching that awful stage and giving up in frustration.
Fuck you, Capcom. Games shouldn't hurt.
yea I might be hated for saying this, but I don't think continuity is important. Megaman and Megaman X might as well be their own seperate stories. Really, why would it matter one way or another as long as the games are awesome... problem is, they aren't.
and ezalias is right, capcom games are consistently frustrating/unfair. For crissakes they are the company that invented save ribbons.
and ezalias is right, capcom games are consistently frustrating/unfair. For crissakes they are the company that invented save ribbons.
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