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Damn hobos, amirite?
It was fun to experiment with shadow projections some more. I should be wary of making having too much of these though, my brain may go a bit yinglet.
You can find this page on my website too.
Damn hobos, amirite?
It was fun to experiment with shadow projections some more. I should be wary of making having too much of these though, my brain may go a bit yinglet.
You can find this page on my website too.
Category Artwork (Digital) / Comics
Species Unspecified / Any
Size 912 x 1280px
File Size 191.2 kB
Listed in Folders
Let see from looking
first frame- playing possum zombie it it look fresh or semi gone be wary .... nice angle pose too the humans teeth look like there black and rotten
second frame- I see number items on the top shelves this give our yinglet hard time to get and if it make noise getting it , this alerting the infected
third frame- we see that the human is indeed infected both in the front and back meaning this is type infection that require be scratched or bitten and taking a guess way the wounds are that ..... rather big bite mark this would mean there possible bigger zombies around other then this human unless the zombie germs are like deadspace and making nercomorphs ( that game is un-nerving) , we also learn that some power systems are still going if they do not require to much wattage meaning the generators or power system is still going maybe or the lock system on a alternate power source like solar or cranking power system ( like the wind-up radio ).
forth frame - door slam was rather loud >'='> hope that does not attract other zombies
fifth frame - the main charater catches his breath not being on someone food list
sixth frame - we learn he can read as well he in some sort of workers area and find several cane foods
seventh frame - the main character has one one can finding rotten food in it and now opening the canned clams
eighth frame - the canned clams could be rotten or been in the can so long they have the smell the food poison, to the yinglet since they do have good sense of smell compared to a human
ninth frame - the main character just rests but hopeful he find food that not gone rancid
first frame- playing possum zombie it it look fresh or semi gone be wary .... nice angle pose too the humans teeth look like there black and rotten
second frame- I see number items on the top shelves this give our yinglet hard time to get and if it make noise getting it , this alerting the infected
third frame- we see that the human is indeed infected both in the front and back meaning this is type infection that require be scratched or bitten and taking a guess way the wounds are that ..... rather big bite mark this would mean there possible bigger zombies around other then this human unless the zombie germs are like deadspace and making nercomorphs ( that game is un-nerving) , we also learn that some power systems are still going if they do not require to much wattage meaning the generators or power system is still going maybe or the lock system on a alternate power source like solar or cranking power system ( like the wind-up radio ).
forth frame - door slam was rather loud >'='> hope that does not attract other zombies
fifth frame - the main charater catches his breath not being on someone food list
sixth frame - we learn he can read as well he in some sort of workers area and find several cane foods
seventh frame - the main character has one one can finding rotten food in it and now opening the canned clams
eighth frame - the canned clams could be rotten or been in the can so long they have the smell the food poison, to the yinglet since they do have good sense of smell compared to a human
ninth frame - the main character just rests but hopeful he find food that not gone rancid
FA+

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