So this is one I questioned posting as I lose basically all my progress of it after the thumbnail process.
I has started a scene of her working on mech 5 in a airplane hanger part laying around or hanging on wires in a cool 3 point perspective top down View. but At last my program crashed and this is the only thing that survived...
I guess it a neat insight into my design making process.
I might return to the concept latter on because I like it conceptually at least
I has started a scene of her working on mech 5 in a airplane hanger part laying around or hanging on wires in a cool 3 point perspective top down View. but At last my program crashed and this is the only thing that survived...
I guess it a neat insight into my design making process.
I might return to the concept latter on because I like it conceptually at least
Category All / All
Species Unspecified / Any
Size 1207 x 1280px
File Size 203.6 kB
Listed in Folders
Hey... That's how I like to work. I draw a few thumbnails just to get the idea down, and if I get a series of forms I like, I embellish the rough idea into a sketch. Three point perspective can be tricky. I've used dynamic symmetry for years to help with that as it gives me a good basis for those low pass "Helicopter" shots. I have NO idea what they use these days though.
Yeah got to start somewhere thumbnails are handy for brainstorming.
I been trying to push my self with more dynamic perspectives once in a wile. I think it finally clicked for me but it took returning back to basics fundamentals for a bit for it to really sink in.
I haven't used much in the way of dynamic symmetry girds I keep composition in mind but I mostly been eyeballing compositions for what looks neat in the navigation window (cus if I can make it read from a distance on a tinny composition it should theoretically work larger scale)
Then I make a grid and make it proper after that. I find I get to tensed up in my drawing if I start with the gird.
Anyway sucks that the work was loss but You probably see this concept revisited latter on .
I been trying to push my self with more dynamic perspectives once in a wile. I think it finally clicked for me but it took returning back to basics fundamentals for a bit for it to really sink in.
I haven't used much in the way of dynamic symmetry girds I keep composition in mind but I mostly been eyeballing compositions for what looks neat in the navigation window (cus if I can make it read from a distance on a tinny composition it should theoretically work larger scale)
Then I make a grid and make it proper after that. I find I get to tensed up in my drawing if I start with the gird.
Anyway sucks that the work was loss but You probably see this concept revisited latter on .
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