Big update for this one! I added some more appearance options to the wardrobe, each one only has one option other than "none", (you have to use the avian head for the head pattern) but that's so I didn't have to make as much just to test out the code. As a side effect of adding more options though, there is now an additional set of data to save/load, which means that V2 saves won't carry over to this version.
I've also added in a short questline for Quinn and her orchard south of her mansion. A quick tip for trees, shaking the same one over and over again won't do anything, you have to come back after a bit for the same tree to do anything.
Link to Download
- gave player $20 to start out with
- flora colors now change with the seasons
- streamlined day/night visual changes on the backend
- wardrobe menu now has scrolling for options
- added head pattern options
- added body pattern options
- trees in the orchard now have a chance to drop gapples in the summer/fall
- made a small quest to do for Quinn to find out a recipe and unlock giving her gifts
EDIT:
There was a bug with days/seasons not incrementing properly, I've patched that in link above now.
I've also added in a short questline for Quinn and her orchard south of her mansion. A quick tip for trees, shaking the same one over and over again won't do anything, you have to come back after a bit for the same tree to do anything.
Link to Download
- gave player $20 to start out with
- flora colors now change with the seasons
- streamlined day/night visual changes on the backend
- wardrobe menu now has scrolling for options
- added head pattern options
- added body pattern options
- trees in the orchard now have a chance to drop gapples in the summer/fall
- made a small quest to do for Quinn to find out a recipe and unlock giving her gifts
EDIT:
There was a bug with days/seasons not incrementing properly, I've patched that in link above now.
Category Artwork (Digital) / Fat Furs
Species Unspecified / Any
Size 84 x 110px
File Size 21.4 kB
Listed in Folders
If you talk to Quinn in the summer/fall she'll ask you to get some gapples for her, which are obtained by shaking the trees in the orchard south of her house with the interact key. Once you give her enough the quest is complete, but it resets once winter rolls around.
All characters have a list of disliked, neutral, liked, and favorite foods. Disliked foods will make them lose weight, neutral foods do nothing, but liked foods will gain a little and favorite foods gain nearly twice as much. You can tell what foods they like from their responses when you gift it to them.
Well considering they aren't finalized the list would become useless after a couple updates, and I don't want to have to write a strategy guide every other update. Plus, by the time they are finalized I'll have enough added in terms of hints that finding out people's preferences would be part of the fun of the game!
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