Alyssa and Sandor
Speedpaint commission for
adagiodajiang
“Is it beer you want again? Yes? Two of those, please. And we’ll need more later"
“What, for you?” He teased. “Don’t you ever get really intoxicated?
Story about them (and moment) can read here c:
https://www.furaffinity.net/view/49009369/
adagiodajiang“Is it beer you want again? Yes? Two of those, please. And we’ll need more later"
“What, for you?” He teased. “Don’t you ever get really intoxicated?
Story about them (and moment) can read here c:
https://www.furaffinity.net/view/49009369/
Category All / All
Species Unspecified / Any
Size 1000 x 1000px
File Size 794 kB
Oh, I wasn't expecting modification, and I do understand that it's a fast work. Actually I'm VERY impressed at the level of detail you achieved in that time, and I adore the subjects used and the interesting perspective angle. What follows is only an opinion, meant in a constructive spirit:
The thing that throws me off a bit when looking at this is the inconsistency of the lighting angle, where the characters mostly seem to be lit from above, with a very diffuse light, while most of the environment and a few of the character objects are lit from 4-o'clock angle with a slightly sharper light. I understand the desire to keep things underneath of bodies and tables well-lit, so some extra diffusion of the light is pretty common, but it just seems like the light angle changed a few times during the painting, which ends up being a little bit jarring and strange to the eye.
The thing that throws me off a bit when looking at this is the inconsistency of the lighting angle, where the characters mostly seem to be lit from above, with a very diffuse light, while most of the environment and a few of the character objects are lit from 4-o'clock angle with a slightly sharper light. I understand the desire to keep things underneath of bodies and tables well-lit, so some extra diffusion of the light is pretty common, but it just seems like the light angle changed a few times during the painting, which ends up being a little bit jarring and strange to the eye.
>but it just seems like the light angle changed a few times during the painting
But I draw above my own 3D models (or what looks like models lol, anyway), which already have lighting (there a few different lighting source btw, as in story), so, idk what to say here :D May be hair make it confusing by glossiness? Beer cup details - metallic, so they will catch any light (as on 4clock you said), even if matte surface such as cloth and soft skin will get it very unnoticable. Oh and as far object from lighting - as less brighter it should be, as in real life. So thats why some shadows will be as occlusion, some will be as straight light (but it also depends of lighting source type).
But I draw above my own 3D models (or what looks like models lol, anyway), which already have lighting (there a few different lighting source btw, as in story), so, idk what to say here :D May be hair make it confusing by glossiness? Beer cup details - metallic, so they will catch any light (as on 4clock you said), even if matte surface such as cloth and soft skin will get it very unnoticable. Oh and as far object from lighting - as less brighter it should be, as in real life. So thats why some shadows will be as occlusion, some will be as straight light (but it also depends of lighting source type).
But depending on which object or character feature you're looking at, the light is either coming from the right side with no light from above, or coming from above with no light from the right. So it just feels strange to see her face in the dim shadow of her own hair, while mugs, gloves, and furnishings are indicating that her face ~should~ be lit.
I can't speak to any of this on a truly technical level, once again I promise I'm just providing a quick spot of feedback based on my own external observation and feelings.
I can't speak to any of this on a truly technical level, once again I promise I'm just providing a quick spot of feedback based on my own external observation and feelings.
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