Maybe they're watching the emperor's ascension, maybe it's something else.
Category All / Fanart
Species Unspecified / Any
Size 1962 x 1407px
File Size 1.45 MB
Maybe they're watching new minions being made or fused together? I could fanfic that!
Brown + Red = Ember
Ember minions would have the combat capabilities of a brown minion with the fire-based attacks, ranged or melee, as well as the immunity to fire. They also have an added resistance to explosions and concussion forces.
Brown + Green = Slate
Slate minions would have the amplified strength of their brown heritage amplify their backstab attacks that the greens often employ when ambushing prey. Some have taken to their invisibility ability so well that they can become invulnerable to conventional damage, but only if they were set on a guard marker. Has no resistance to stone-shattering attacks.
Brown + Blue = Mud
Mud minions have the combined aquatic traversing, reviving, and blinking abilities of the blue minions, and at the same time having the durability of the brown minions. These minions seem to have a hidden ability where they would get back up after a killing blow. However, it seems as though this can only happen once, and would require another healing minions to give the mud minion another second wind.
Red + Green = Ash
With the combined stealth and fiery capabilities of red and green minions combined, the ash minion could throw fireballs at double the speed. Perhaps it is due to the combined smell of the greens' natural odoriferous sweat and the naturally burning nature of the reds makes them emit a smell unlike that of burning rotting carcasses, and is making them vomit their projectiles twice as often.
Red + Blue = Mist
Mist minions have developed an ability that lets them launch two projectiles. One in which that can deal damage from a distance, all the while hurting magical and ethereal beings, while the other can revive fallen minions from far away.
Green + Blue = Bog
Amphibious assassins capable of blinking and camouflaging themselves would make for an incredibly lethal and dangerous addition to any overlord's horde. With the added abilities of toxin immunity and reviving minions, they could be heavily protected from attack if as theydeliver the minion corpses through noxious hazards and return them to life on the other side of the wall of poison.
Brown + Red + Green + Blue = Greater
A type of minion often mistaken as a incarnation of a powerful demon, greater minions have all the attributes of every minion, as well as the extra benefits that comes from the crossbreeding. However, due to the intermixing of every minion type into a singular being, they are prone to developing mental instability, become indignant and refusing orders from their overlord, and have a moderate chance of becoming a mutated minion. The older the greater minion becomes, the higher the chance of these unfortunate disadvantages occurring.
Brown + Red = Ember
Ember minions would have the combat capabilities of a brown minion with the fire-based attacks, ranged or melee, as well as the immunity to fire. They also have an added resistance to explosions and concussion forces.
Brown + Green = Slate
Slate minions would have the amplified strength of their brown heritage amplify their backstab attacks that the greens often employ when ambushing prey. Some have taken to their invisibility ability so well that they can become invulnerable to conventional damage, but only if they were set on a guard marker. Has no resistance to stone-shattering attacks.
Brown + Blue = Mud
Mud minions have the combined aquatic traversing, reviving, and blinking abilities of the blue minions, and at the same time having the durability of the brown minions. These minions seem to have a hidden ability where they would get back up after a killing blow. However, it seems as though this can only happen once, and would require another healing minions to give the mud minion another second wind.
Red + Green = Ash
With the combined stealth and fiery capabilities of red and green minions combined, the ash minion could throw fireballs at double the speed. Perhaps it is due to the combined smell of the greens' natural odoriferous sweat and the naturally burning nature of the reds makes them emit a smell unlike that of burning rotting carcasses, and is making them vomit their projectiles twice as often.
Red + Blue = Mist
Mist minions have developed an ability that lets them launch two projectiles. One in which that can deal damage from a distance, all the while hurting magical and ethereal beings, while the other can revive fallen minions from far away.
Green + Blue = Bog
Amphibious assassins capable of blinking and camouflaging themselves would make for an incredibly lethal and dangerous addition to any overlord's horde. With the added abilities of toxin immunity and reviving minions, they could be heavily protected from attack if as theydeliver the minion corpses through noxious hazards and return them to life on the other side of the wall of poison.
Brown + Red + Green + Blue = Greater
A type of minion often mistaken as a incarnation of a powerful demon, greater minions have all the attributes of every minion, as well as the extra benefits that comes from the crossbreeding. However, due to the intermixing of every minion type into a singular being, they are prone to developing mental instability, become indignant and refusing orders from their overlord, and have a moderate chance of becoming a mutated minion. The older the greater minion becomes, the higher the chance of these unfortunate disadvantages occurring.
I assume he'd enjoy it more considering https://www.furaffinity.net/view/30537689/
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