Well this is a bit early for a major update. But i swear i have a reason for it. I’ll tell you at the bottom of these notes. (as always above the line is the new stuff for this update and below is new to this major update)
Added 2 new enemies. Dragons written by Codmizer and Kangaroos written by DukeofBrittany
Added a few new consumables, more So now there is more variety when it comes to getting healed.
Made some major update to inspect self:
There is another tab that allows you to see more detailed information
The stats tab shows you:
-Your current level, xp to next level, max hp, mp
- How hungry you are
-Your most prevalent transformation (as long as it's present enough in your body)
-Your transformation speed
- The current biome
- How your transformation is interacting with that biome.
Added a new mechanic. Sublimbs. Sublimbs act like limbs. Have their own transformation % and add new effects
If you have any you can use “inspect self” to view these sublimbs. There is also a bit of flavor text for each of them.
Changed How many entries the lingering transformation table has. Basically what that means is that major jumps or falls in transformations take longer to actually take effect.
Added a new system. Extra attacks basically certain transformations sublimbs will trigger an extra attack along with your normal attack.
Reduced the log cap to 500 entries.
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Added a new feature Suspend points. The game will now save when you leave the game. And your able to continue from the menu. this save is deleted when you die or start a new game. Session files also become invalid across updates. The file is saved in the same place as your other save files. as session.json %appdata%/locallow/defaultcompany/RPG(URP)
Added the compass item. using it will give you a buff that allows you to see what direction the exit is. (the spell is coming soon)
Added text sailing so text will now not be off screen.
Changed the inventory full text to include the item that couldn't fit as well as its weight.
Fixed the bunny zoo text. To the new updated version (Sorry duke)
SO the reason why this is a major update instead of a minor one. Is that i’m going to be taking a break from this game during the month of november.Not that i won’t be doing things, i will be participating in a game jam during the month! https://itch.io/jam/tf24 But yeah, that means this will likely be the major update for the year. But hopefully something worthwhile comes out of this.
Added 2 new enemies. Dragons written by Codmizer and Kangaroos written by DukeofBrittany
Added a few new consumables, more So now there is more variety when it comes to getting healed.
Made some major update to inspect self:
There is another tab that allows you to see more detailed information
The stats tab shows you:
-Your current level, xp to next level, max hp, mp
- How hungry you are
-Your most prevalent transformation (as long as it's present enough in your body)
-Your transformation speed
- The current biome
- How your transformation is interacting with that biome.
Added a new mechanic. Sublimbs. Sublimbs act like limbs. Have their own transformation % and add new effects
If you have any you can use “inspect self” to view these sublimbs. There is also a bit of flavor text for each of them.
Changed How many entries the lingering transformation table has. Basically what that means is that major jumps or falls in transformations take longer to actually take effect.
Added a new system. Extra attacks basically certain transformations sublimbs will trigger an extra attack along with your normal attack.
Reduced the log cap to 500 entries.
_________________________________________________________________________________________________________________________________
Added a new feature Suspend points. The game will now save when you leave the game. And your able to continue from the menu. this save is deleted when you die or start a new game. Session files also become invalid across updates. The file is saved in the same place as your other save files. as session.json %appdata%/locallow/defaultcompany/RPG(URP)
Added the compass item. using it will give you a buff that allows you to see what direction the exit is. (the spell is coming soon)
Added text sailing so text will now not be off screen.
Changed the inventory full text to include the item that couldn't fit as well as its weight.
Fixed the bunny zoo text. To the new updated version (Sorry duke)
SO the reason why this is a major update instead of a minor one. Is that i’m going to be taking a break from this game during the month of november.Not that i won’t be doing things, i will be participating in a game jam during the month! https://itch.io/jam/tf24 But yeah, that means this will likely be the major update for the year. But hopefully something worthwhile comes out of this.
Category Other / Transformation
Species Dragon (Other)
Size 644 x 364px
File Size 103.7 kB
Listed in Folders
I wonder, just how deep does one have to go to find dragons and kangaroos? I've occasionally started getting the tf's by ambience in fire and cave biomes but yet to see them even managing getting like 12 floors down.
Anyway, considering just how long it can take to get down to some stuff, I'd want to suggest the possibility of unlocking starting gear options and floor skips. It would certainly help if one could quickly get to checkpoints like every 5 floors or so considering just how long floors can take if you're unlucky at finding the stairs.
Anyway, considering just how long it can take to get down to some stuff, I'd want to suggest the possibility of unlocking starting gear options and floor skips. It would certainly help if one could quickly get to checkpoints like every 5 floors or so considering just how long floors can take if you're unlucky at finding the stairs.
For the first question, I believe kangaroos start spawning around floor 20 and dragons floor 28. Though the random tf are a bug (which got sorta addressed in a patch).
For starting gear and floor skips. The starting gear is a decent idea. I've been wanting to add more permanent upgrades for a bit. For floor skips, maybe? But it's something that I kinda want to shy away from. Opting more to add more content to each floor to make repeated playthroughs more interesting.
Either way thanks for the feedback!
For starting gear and floor skips. The starting gear is a decent idea. I've been wanting to add more permanent upgrades for a bit. For floor skips, maybe? But it's something that I kinda want to shy away from. Opting more to add more content to each floor to make repeated playthroughs more interesting.
Either way thanks for the feedback!
I see, so that's probably what the .2 patch was about. I was still on .1
In any case, not doing floor skips is fine enough if that's what your vision is, but do keep in mind the time expected per floor. If it's 5-10 min per floor, then that's a good 2-4 hours to get to dragons alone... and with current floor size, I sometimes had to look for up to 20 minutes to find the exit if I was unlucky, although average time was probably around 8 minutes. Trying to keep the time of one full run around 2 hours for a 'decent' run isn't too bad of an estimate for a game where you'll be doing many runs.
One thing of note I really had quite some gripes about, it how weak the tf suppression is (and how *ridiculously* rare the real restoration potions are). If one is trying for a decently long run, and want to manage tf progress, tf suppression is basically... well, to be fair, a waste of mp. I found myself rather keeping mp mainly for food and occasional healing if i encountered too many of one kind of enemy.
Managing it in order to not lose was more of a deliberate loss against enemies once another's tf was getting too out of hand... but so far that's gotten me to about floor 22 I think. Been starting to see Kangaroos so I think that's about it, but alas it didn't last as it largely ended up being a couple floors excessively swarming with cats and a few snakes.
Either way, def been having fun, and looking forward to more upgrades to make long runs more viable. One of these days I'll manage to reach those darn dragons for sure...
Oh, and good luck in the jam.
In any case, not doing floor skips is fine enough if that's what your vision is, but do keep in mind the time expected per floor. If it's 5-10 min per floor, then that's a good 2-4 hours to get to dragons alone... and with current floor size, I sometimes had to look for up to 20 minutes to find the exit if I was unlucky, although average time was probably around 8 minutes. Trying to keep the time of one full run around 2 hours for a 'decent' run isn't too bad of an estimate for a game where you'll be doing many runs.
One thing of note I really had quite some gripes about, it how weak the tf suppression is (and how *ridiculously* rare the real restoration potions are). If one is trying for a decently long run, and want to manage tf progress, tf suppression is basically... well, to be fair, a waste of mp. I found myself rather keeping mp mainly for food and occasional healing if i encountered too many of one kind of enemy.
Managing it in order to not lose was more of a deliberate loss against enemies once another's tf was getting too out of hand... but so far that's gotten me to about floor 22 I think. Been starting to see Kangaroos so I think that's about it, but alas it didn't last as it largely ended up being a couple floors excessively swarming with cats and a few snakes.
Either way, def been having fun, and looking forward to more upgrades to make long runs more viable. One of these days I'll manage to reach those darn dragons for sure...
Oh, and good luck in the jam.
Yeah, Length is something to be considered. And legementially i'm not too convinced agents adding floor skips, Just that's mainly its indicative of other issues (why would you want to floor skip?) So i want to solve those issues first then find if floor skips are necessary.
The goal with TF suppression and its many variations is that its supposed to be a weak spell, because its really only meant to be used when necessary. Its real goal is to remove a transformation if you know you have one, but be a waste if you don't. But despite that, i can see if it feels a bit too weak, so i will consider giving it a small buff. (Also yeah some of the potions were broken in .1 i believe they are all fixed in the patch)
But next major update will be mostly focused on dealing with items. i'll try not to spoil anything but i'm going to make getting food or basic items alot more consistent. So it should overall buff suppress curse as nutrient cube wont be as much as a necessity.
But yeah glad your having fun and thanks for the luck.
The goal with TF suppression and its many variations is that its supposed to be a weak spell, because its really only meant to be used when necessary. Its real goal is to remove a transformation if you know you have one, but be a waste if you don't. But despite that, i can see if it feels a bit too weak, so i will consider giving it a small buff. (Also yeah some of the potions were broken in .1 i believe they are all fixed in the patch)
But next major update will be mostly focused on dealing with items. i'll try not to spoil anything but i'm going to make getting food or basic items alot more consistent. So it should overall buff suppress curse as nutrient cube wont be as much as a necessity.
But yeah glad your having fun and thanks for the luck.
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