Nawfar the Ancient Scholar & Mechanic
For this one, I was not sure if she should be a scholar, or a mechanic.
So... I did what I tend to do best: Combine the two.
I think it works out perfectly as a result.
⦁ Name: Nawfar
⦁ Age: 18 (Day Younger than Deniz)
⦁ Gender: Female
⦁ Race: 1/2 Human, 1/2 Mermaid
⦁ Adventuring Occupation: Ancient Scholar & Mechanic
⦁ Design Inspiration: Resalin Stout (Main Body, Hairstyle, and Personality Basis), Frederica Aesfrost (Scholar Outfit), Lucca from Chrono Trigger (Mechanic Outfit), Melody Honey (Casual Clothes), Akeno Himejima (Physique), The Mermaids from Risky's Revenge (Mermaid Tail)
⦁ Height: 5'8''
⦁ Weight: 119lbs.
⦁ Skin Tone: Light
⦁ Eye Color: Heterochromia (Right eye is pink, left eye is brown)
⦁ Hair Color: Dual Colored (Left sife is brown, right side is blue)
⦁ Hair Length: Chin Length
⦁ Measurements: B40''-W24''-H35''
⦁ Distinguishing Features: Sheikah Symbol on both hands
⦁ Good Points: Intelligent, Insightful, Gentle, Playful, Kind, Caring, Affectionate, Wise
⦁ Bad Points: Stubborn at times
⦁ Likes: Mud Baths, Quicksand (Immensely), Ancient Technology, Sheikah Culture, Zonai Technology, Masks, Swamps, Jungles, Impa, Music, Inventing, Twilis
⦁ Dislikes: Ganon, Yiga Clan, Vaati, Ghirahim, Zant, Rusty Machines, Skeptics, Being disturbed when working
⦁ Biography: Nawfar is one of the many 1/2 Mermaids born to Junichiro & Palutena, being born a day after Deniz was born, making her part of the 3rd line of 1/2 Mermaids born to the family. Nawfar, like so many of her siblings, grew up with the notion to follow her father's footsteps and want to be a fighter for truth & justice. To that end, she thought of ways of how she could pull it off, and one point discovered a book concerning the Sheikah. Intrigued, she opened the book in full and started reading it page to page, before moving onto a book that details their Ancient technology, and eventually coming onto a book about the Zonai and their technology as well. As a result, Nawfar decided to become a Scholar about Hyrule's ancient history, but unlike Creiddylad, she went further into the lore, concerning herself with not just Hyrule, but the Sheikah & Zonai as well. To that end, she learned how to use Dark, Light, and Nature Magic, as well as how to fight with swords, spears, and bows. However, Nawfar also dabbled in mechanical work; specifically working with Ancient & Zonai technology. Her work wound up seeing Nawfar develop a pair of revolvers, a rifle, and shotgun out of both types, and the guns worked as intended, delighting Nawfar instantly. Eventually, she was well prepared to make a name for herself in the land of Hyrule, and ever since, she's been helping to defend the peace in Hyrule, and her homeworld of Olympus. As is to be expected from those in Juni's family, Nawfar is a very friendly girl who treats all she meets with respect. She is easily one of the gentlest 1/2 Mermaids in the family, especially with her own kid siblings. However, she can be stubborn at times; especially when she's in the middle of building something. In fact, being disturbed when she's working is typically the only time she will snap at someone. Nawfar is a huge lover of the ancient worlds and will go nuts upon seeing anything that relates to the Sheikah or Zonai. Like a handful of her sisters, Nawfar is a proven absolute mudlark, always on the watch for quicksand to sink her in for the sheer enjoyment, and she openly gets excited when she discovers signs of it. The best builder with Ancient & Zonai technology.
⦁ Abilities: Being 1/2 Mermaid, Nawfar is capable of transforming into her mermaid form the moment she enters the water. As a mermaid, like all her other 1/2 mermaid siblings, she has excellent swimming speed, can breathe underwater without the need to surface for air; though she & her other sisters form gills to help with this, too, and she can commune with aquatic creatures of any kind. However, she primarily transforms in fresh, or seawater. And like her mother & siblings, Nawfar strongly prefers the water to be clean before she thinks about transforming. Nawfar is a unique case in that she's not just an Ancient Scholar, she also doubles as an Ancient Mechanic, too. She has balanced stats as a result of having two professions instead of just one. The benefits of being a scholar see her dealing immense magical damage to her foes with nature, light, and dark magic, while the benefits of a mechanic allow her to be a physical menace to her foes as well. She's essentially a threat with swords, longswords, spears, and bows. However, Nawfar is also in possession of guns of her own creation; essentially making her one of the few Hyrule aligned 1/2 Mermaids to be in possession of firearms as weapons. She starts with the following gear & magics.
⦁ Scholar Dress: Nawfar's main adventuring dress for magical offense. The dress was sewn together by her mother Palutena, and the love she put into the outfit shows as it has incredible physical defense in addition to magical defense.
⦁ Mechanic Tunic: Nawfar's outfit for when she's fighting physically, and when she's working on developing new devices to help her family & friends. It boasts good physical defense.
⦁ Eros: Nawfar's personal horse. Gentle & loving, she's not bothered by the elements, or monsters. However, she can kick, and many monsters have often found how bad her kicks hurt.
⦁ Ancient Tome: Nawfar's personal tome that contains the knowledge of everything relating to the ancient technology used by the Sheikah & Zonai. The tome also details the history of both races as well in addition to having blueprints to their technologies as well.
⦁ Ancient Toolkit: Nawfar's toolkit specially geared to working with technology related to the Sheikah, or the Zonai. This is where she keeps her Ancient Materials & Zonaite.
⦁ Mask of Truth: A mysterious mask passed down by the Sheikah. Wearing this allows Nawfar to talk with Sheikah stones easily. When used with her Staff of Truth, the staff's truth unveiling magic is unmatched and nothing hides from Nawfar at that point.
⦁ Staff of Truth: Nawfar's primary weapon. It's a mystical staff that has good magical might, but it can also be a good whacking weapon if necessary. The staff head can be used to unveil hidden truths in surrounding areas like the Lens of Truth, but on a more potent scale and without the need to drain magic.
⦁ Katzbalger: Nawfar's primary sword. It's a good weapon that can easily slice open many monsters.
⦁ Master Sword: Like plenty of her other sisters, Nawfar has her own version of the Master Sword, which was forged from a Goddess Sword she herself discovered. And like those belonging to her aforementioned sisters, it acts as her most powerful weapon. It is nearly the strength of the original's in that it can cut things her other swords cannot, and it houses the power to repel evil.
⦁ Ancient Revolvers: A pair of revolvers made by Nawfar using ancient Sheikah technology. They take the form of Colt Dragoons, so they tend to fire cap & ball projectiles. She also owns a pair of Remington 1875 shaped revolvers as well, which fire faster and use bullets instead. However, the cylinders can create its own projectiles even if the guns don't have any actual ammo loaded.
⦁ Ancient Rifle: This ancient born rifle takes the form of a Sharps Rifle. It's stronger than the revolvers, but being a single shot gun, it can only fire one bullet at a time, though the gun can make its own shots to be fired, but only after Nawfar has ejects any spent cartridges still inside. For repeated firing, Nawfar also owns a Yellow Boy rifle musket that uses the same technology.
⦁ Ancient Assault Rifle: This is a M16A2 that was restored with ancient technology It comes complete with a M203A1 Grenade Launcher to fire Grenades with. She also uses a CAR-15 model as well, and a H&K G36 that do not have Grenade Launchers attached.
⦁ Ancient Submachine Gun: A rapid fire gun forged out of Ancient Materials. This takes the forms of a 1928 Thompson Submachine Gun, and it makes for a very good weapon for clearing out groups of weaker enemies, like Miniblins. Like her other Ancient guns, it fires both bullets, and can create its own if necessary. She even owns a 1928A1 version of her Thompson, which is slightly stronger.
⦁ Ancient Machine Gun: A much stronger rapid fire gun made from Ancient Materials. Nawfar has 4 types. The 1st is shaped like a General Purpose H&K MG5, the 2nd is formed like a Light M1918 BAR, the 3rd takes the form of a Medium MG 3, and the 4th takes the form of a Heavy Browning M2HB; the last of which requires a minute for Nawfar to set up. They all fire off normal bullets, and can easily form their own using ancient energy.
⦁ Ancient Shotgun: A powerful gun made using Ancient Sheikah technology. This gun takes the form of a Remington 870 pump-action, and it is one of Nawfar's strongest guns. It fires off shot for spread out damage, or slugs for single hard hitting shots. The gun can easily make its own shots to be fired if Nawfar doesn't have anything loaded right now. She also has a Winchester 1912 variation, A Franchi SPAS-15 variant, and a handheld H&R Handy Gun.
⦁ Ancient Rocket Launcher: A launcher crafted using Ancient Sheikah materials, and a broken rocket launcher. This takes the form of a restored M20 Super Bazooka, and it fires off rockets at great velocity & power, dishing out more damage than bomb arrows do. She also has a variant in the form of a M202A1 Flash that sets foes on fire if its shots hit enemies. Both make good Hinox killers as a result. They can form Ancient Rockets to fire if rockets are in short supply.
⦁ Ancient Grenade Launcher: A launcher crafted using Ancient Sheikah materials, and a broken grenade launcher. This is a China Lake Grenade Launcher that fires 3+1 grenades down upon groups of enemies in a given targeted vicinity. Unlike bombs, the grenades explode immediately upon impact. She also has a 6-Shot Milkor M32A1 variation for more shots, and both can form their own grenades if Nawfar doesn't have any grenades handy.
⦁ Zonaite Revolvers: A pair of revolvers made by Nawfar using Zonaite. These take the form of Remington 1858s, being faster cap & ball revolvers than the Ancient born Colt Dragoons. They also have the ability to have their cylinders changed for bullets instead. For that cowboy feel, she also owns a pair of Zonaite born Colt Peacemakers, which only use bullets. Like the Ancient Revolvers, both sets can make their own bullets if Nawfar runs out of ammo.
⦁ Zonaite Rifle: A rifle made from Zonaite. This takes the form of a Remington Rolling Block Rifle and it uses sharper bullets to attack with. However, it can make its own shots if the gun has nothing inside, but can't do so until any spent cartridges are ejected; which is easy since this too is a single shot rifle. Nawfar also owns a Zonaite made Colt Lightning rifle for repeated action; albeit in slide form.
⦁ Zonaite Assault Rifle: An Armalite AR-18 restored with Zonaite technology, and is capable of selective firing. She also owns a Beretta ARX160 that comes equipped with a GLX160 Grenade Launcher. In addition, she also owns a Beretta AR70/90, and a HK416; who don't have Grenade Launchers.
⦁ Zonaite Submachine Gun: A rapid fire gun forged out of Zonaite. This takes the form of a H&K MP5, and like the Ancient Submachine Gun, is good for clearing groups of weak enemies easily. It fires normal bullets easily, but can make its own if necessary. She also has an Uzi shaped variant as well.
⦁ Zonaite Machine Gun: A much stronger rapid fire gun made from Zonaite. Unlike the Ancient Machine Guns, Nawfar only has 3 types. The 1st takes the shape of a HK21A1 General Purpose Machine Gun, the 2nd is a light Colt IAR6940, and the 3rd takes the form of a medium M240 machine gun. She also developed a variant in the form of a Vickers heavy machine gun. All fire off normal bullets without issue, but the guns can make their own with Zonaite power if necessary.
⦁ Zonaite Minigun: This is an M134 Minigun patched & restored using Zonaite. Like all miniguns, this powerful gatling gun fires at blinding speed and rips enemies to shreds. However, while this can fire off 6,000 rounds per minute, it cannot do so indefinitely as the gun requires power to keep firing. Nawfar solves this by supplying big batteries to the gun. It typically stands on a mount to be used, but it can be morphed into a slightly lighter handheld mode to carry & fire if necessary. However, it's still quite heavy and slows Nawfar down some.
⦁ Zonaite Shotgun: A powerful shotgun shotgun made using Zonaite. This is also Nawfar's strongest firearm, and it takes the form of a Winchester 1300. It too uses shot for spread damage, or slug for singular heavy damage and can make its own shots if the gun is empty. In addition, she also owns a Ithaca 37 with Pistol grip, A Franchi SPAS-12, and a handheld Ithaca Auto & Burglar.
⦁ Zonaite Rocket Launcher:A launcher crafted using Zonaite, and a broken rocket launcher. This takes the shape of a MK-153, and like the Ancient Rocket Launcher, fires off rockets that pack more power than Bomb Arrows. She also has a variant in the form of a M202A1 Flash that sets foes on fire if its shots hit enemies. Both make good Hinox killers as a result. Like the Ancient Launchers, this can make its own rockets if Nawfar doesn't have any handy.
⦁ Zonaite Grenade Launcher: A launcher crafted using Zonaite, and a broken grenade launcher. This takes the form of a M79 Grenade Launcher, and it can only launch one grenade at a time, though the grenades are still strong enough to pack some great power, and they immediately explode upon hitting the ground. In addition, she also owns a Milkor M32A1 variant of this weapon as well, which; again, gets 6-shots in. Both can make their own grenades if need be when Nawfar is running low.
⦁ Eightfold Blade: A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology, it's said to be among the sharpest conventional weapons ever made. This receives so much care, it will never break.
⦁ Eightfold Longblade: A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. This receives so much care, it will never break.
⦁ Serpentine Spear: The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. This receives so much care, it will never break.
⦁ Phrenic Bow: A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby. This receives so much care, it will never break.
⦁ Shield of the Mind's Eye: A small Sheikah-made shield. Its design is intended to decrease blind spots without sacrificing too much defense. This receives so much care, it will never break.
⦁ Windcleaver: This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. This receives so much care, it will never break.
⦁ Duplex Bow: A bow favored by the skilled archers of the Yiga Clan. It's been engineered to fire two arrows at once to ensure the target comes to a swift and none-too-pleasant halt. This receives so much care, it will never break.
⦁ Ancient Short Sword: The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. This receives so much care, it will never break.
⦁ Ancient Bladesaw: This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. This receives much care so it will never break.
⦁ Ancient Spear: This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. This receives much care so it will never break.
⦁ Ancient Bow: This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line. It typically only fires Ancient Arrows. The bow is well cared for, so it won't break.
⦁ Ancient Shield: This shield was made using ancient Sheikah technology. Its surface glows blue when raised in defense. Enhanced functionality allows it to deflect Guardian beams. It's so sturdy that it will never come close to breaking.
⦁ Ancient Bridle: A mysterious bridle made with forgotten ancient technology. Equipping a horse with this will maximize their abilities, increasing the number of spurs associated with them.
⦁ Ancient Saddle: A mysterious saddle made with forgotten ancient technology. Equipping a horse with this and Whistling to call them makes them respond even when they are far away.
⦁ Zonaite Sword: A Zonai sword made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Zonaite Longsword: A large sword used by the Zonai and made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Zonaite Spear: A Zonai spear made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Zonaite Shield: A shield used by Zonai and made of zonaite. It lowers the energy consumption of an attached Zonai device. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Construct Bow: A bow used by a Captain Construct. Though simply built, it is made of fireproof materials and won't catch fire as wooden bows do. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms. Eventually turns into a Zonaite Bow.
⦁ Fire Rod: This rod spits out a ball of fire that will sear most enemies to a crisp. It is also used to light torches, but from a distance. This one never runs out of power as it's fueled by Nawfar's magic power.
⦁ Meteor Rod: A magical rod that can cast three fireballs at once, crafted by an ancient magician. Since this is fueled by Nawfar's magic power, it will never run out of power, thus lasting longer than others.
⦁ Ice Rod: This magic wand launches a sub-zero blast of air which will freeze most enemies. Weaker enemies will be destroyed by this weapon, and even stronger enemies might become solid blocks of ice. This one will never run out of power as it is fueled by Nawfar's magic.
⦁ Blizzard Rod: A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. This one is fueled by Nawfar's magic power, so it tends to last longer.
⦁ Lightning Rod: A magical rod that can shoot balls of electricity. Its gem contains lightning from the Hyrule Hills. Nawfar also feeds this one her magic power so it won't deplete too soon.
⦁ Thunderstorm Rod: A magical rod that can hurl three balls of electricity at once. Its gem contains electricity from the Hyrule Hills, but this one is fed magic power by Nawfar, so it will last longer.
⦁ Flameblade: This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red. This one receives enough care that it's unbreakable.
⦁ Frostblade: A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen. This one receives enough care that it's unbreakable.
⦁ Thunderblade: A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it. This one receives enough care that it's unbreakable.
⦁ Flamespear: A magical spear forged in the magma of Death Mountain. Attacking when the blade glows makes it expel powerful flames. Nawfar takes such good care of this blade that it never comes close to breaking.
⦁ Frostspear: A magical spear forged from ancient ice taken from the Hebra Mountains. Attacking when the blade glows blue makes it chill the air and freeze foes. Nawfar takes such good care of this blade that it never comes close to breaking.
⦁ Thunderspear: A magical spear that contains thunder from Thundra Plateau in its tip. Attacking when the blade glows with a golden light makes it unleash an electrical attack. Nawfar takes such good care of this blade that it never comes close to breaking.
⦁ Nature Magic: Nawfar's primary magic. Harnessing nature itself, Nawfar can easily inflict harm upon her enemies, or heal her allies. She knows Pyromancy, Hydromancy, Cryomancy, Electromancy, Aeromancy, even Geomancy.
⦁ Sinkomancy: A fun type of geomancy primarily used to make different types of quicksand. Can be used defensively as well.
⦁ Light Magic: Nawfar is a talented user of the holy power itself. It is used to deal damage to her foes and heal her allies. It has the power to instantly destroy undead enemies, too.
⦁ Dark Magic: Nawfar also has good use of dark magic. Her shadow magic is much more powerful on enemies of the Light World instead of the Dark World. Some of her spells include Mire, Dark Force, Darkburst, and even Void Beam to name a few.
The Legend of Zelda: Nintendo
Nawfar was made by me, and belongs solely to me
So... I did what I tend to do best: Combine the two.
I think it works out perfectly as a result.
⦁ Name: Nawfar
⦁ Age: 18 (Day Younger than Deniz)
⦁ Gender: Female
⦁ Race: 1/2 Human, 1/2 Mermaid
⦁ Adventuring Occupation: Ancient Scholar & Mechanic
⦁ Design Inspiration: Resalin Stout (Main Body, Hairstyle, and Personality Basis), Frederica Aesfrost (Scholar Outfit), Lucca from Chrono Trigger (Mechanic Outfit), Melody Honey (Casual Clothes), Akeno Himejima (Physique), The Mermaids from Risky's Revenge (Mermaid Tail)
⦁ Height: 5'8''
⦁ Weight: 119lbs.
⦁ Skin Tone: Light
⦁ Eye Color: Heterochromia (Right eye is pink, left eye is brown)
⦁ Hair Color: Dual Colored (Left sife is brown, right side is blue)
⦁ Hair Length: Chin Length
⦁ Measurements: B40''-W24''-H35''
⦁ Distinguishing Features: Sheikah Symbol on both hands
⦁ Good Points: Intelligent, Insightful, Gentle, Playful, Kind, Caring, Affectionate, Wise
⦁ Bad Points: Stubborn at times
⦁ Likes: Mud Baths, Quicksand (Immensely), Ancient Technology, Sheikah Culture, Zonai Technology, Masks, Swamps, Jungles, Impa, Music, Inventing, Twilis
⦁ Dislikes: Ganon, Yiga Clan, Vaati, Ghirahim, Zant, Rusty Machines, Skeptics, Being disturbed when working
⦁ Biography: Nawfar is one of the many 1/2 Mermaids born to Junichiro & Palutena, being born a day after Deniz was born, making her part of the 3rd line of 1/2 Mermaids born to the family. Nawfar, like so many of her siblings, grew up with the notion to follow her father's footsteps and want to be a fighter for truth & justice. To that end, she thought of ways of how she could pull it off, and one point discovered a book concerning the Sheikah. Intrigued, she opened the book in full and started reading it page to page, before moving onto a book that details their Ancient technology, and eventually coming onto a book about the Zonai and their technology as well. As a result, Nawfar decided to become a Scholar about Hyrule's ancient history, but unlike Creiddylad, she went further into the lore, concerning herself with not just Hyrule, but the Sheikah & Zonai as well. To that end, she learned how to use Dark, Light, and Nature Magic, as well as how to fight with swords, spears, and bows. However, Nawfar also dabbled in mechanical work; specifically working with Ancient & Zonai technology. Her work wound up seeing Nawfar develop a pair of revolvers, a rifle, and shotgun out of both types, and the guns worked as intended, delighting Nawfar instantly. Eventually, she was well prepared to make a name for herself in the land of Hyrule, and ever since, she's been helping to defend the peace in Hyrule, and her homeworld of Olympus. As is to be expected from those in Juni's family, Nawfar is a very friendly girl who treats all she meets with respect. She is easily one of the gentlest 1/2 Mermaids in the family, especially with her own kid siblings. However, she can be stubborn at times; especially when she's in the middle of building something. In fact, being disturbed when she's working is typically the only time she will snap at someone. Nawfar is a huge lover of the ancient worlds and will go nuts upon seeing anything that relates to the Sheikah or Zonai. Like a handful of her sisters, Nawfar is a proven absolute mudlark, always on the watch for quicksand to sink her in for the sheer enjoyment, and she openly gets excited when she discovers signs of it. The best builder with Ancient & Zonai technology.
⦁ Abilities: Being 1/2 Mermaid, Nawfar is capable of transforming into her mermaid form the moment she enters the water. As a mermaid, like all her other 1/2 mermaid siblings, she has excellent swimming speed, can breathe underwater without the need to surface for air; though she & her other sisters form gills to help with this, too, and she can commune with aquatic creatures of any kind. However, she primarily transforms in fresh, or seawater. And like her mother & siblings, Nawfar strongly prefers the water to be clean before she thinks about transforming. Nawfar is a unique case in that she's not just an Ancient Scholar, she also doubles as an Ancient Mechanic, too. She has balanced stats as a result of having two professions instead of just one. The benefits of being a scholar see her dealing immense magical damage to her foes with nature, light, and dark magic, while the benefits of a mechanic allow her to be a physical menace to her foes as well. She's essentially a threat with swords, longswords, spears, and bows. However, Nawfar is also in possession of guns of her own creation; essentially making her one of the few Hyrule aligned 1/2 Mermaids to be in possession of firearms as weapons. She starts with the following gear & magics.
⦁ Scholar Dress: Nawfar's main adventuring dress for magical offense. The dress was sewn together by her mother Palutena, and the love she put into the outfit shows as it has incredible physical defense in addition to magical defense.
⦁ Mechanic Tunic: Nawfar's outfit for when she's fighting physically, and when she's working on developing new devices to help her family & friends. It boasts good physical defense.
⦁ Eros: Nawfar's personal horse. Gentle & loving, she's not bothered by the elements, or monsters. However, she can kick, and many monsters have often found how bad her kicks hurt.
⦁ Ancient Tome: Nawfar's personal tome that contains the knowledge of everything relating to the ancient technology used by the Sheikah & Zonai. The tome also details the history of both races as well in addition to having blueprints to their technologies as well.
⦁ Ancient Toolkit: Nawfar's toolkit specially geared to working with technology related to the Sheikah, or the Zonai. This is where she keeps her Ancient Materials & Zonaite.
⦁ Mask of Truth: A mysterious mask passed down by the Sheikah. Wearing this allows Nawfar to talk with Sheikah stones easily. When used with her Staff of Truth, the staff's truth unveiling magic is unmatched and nothing hides from Nawfar at that point.
⦁ Staff of Truth: Nawfar's primary weapon. It's a mystical staff that has good magical might, but it can also be a good whacking weapon if necessary. The staff head can be used to unveil hidden truths in surrounding areas like the Lens of Truth, but on a more potent scale and without the need to drain magic.
⦁ Katzbalger: Nawfar's primary sword. It's a good weapon that can easily slice open many monsters.
⦁ Master Sword: Like plenty of her other sisters, Nawfar has her own version of the Master Sword, which was forged from a Goddess Sword she herself discovered. And like those belonging to her aforementioned sisters, it acts as her most powerful weapon. It is nearly the strength of the original's in that it can cut things her other swords cannot, and it houses the power to repel evil.
⦁ Ancient Revolvers: A pair of revolvers made by Nawfar using ancient Sheikah technology. They take the form of Colt Dragoons, so they tend to fire cap & ball projectiles. She also owns a pair of Remington 1875 shaped revolvers as well, which fire faster and use bullets instead. However, the cylinders can create its own projectiles even if the guns don't have any actual ammo loaded.
⦁ Ancient Rifle: This ancient born rifle takes the form of a Sharps Rifle. It's stronger than the revolvers, but being a single shot gun, it can only fire one bullet at a time, though the gun can make its own shots to be fired, but only after Nawfar has ejects any spent cartridges still inside. For repeated firing, Nawfar also owns a Yellow Boy rifle musket that uses the same technology.
⦁ Ancient Assault Rifle: This is a M16A2 that was restored with ancient technology It comes complete with a M203A1 Grenade Launcher to fire Grenades with. She also uses a CAR-15 model as well, and a H&K G36 that do not have Grenade Launchers attached.
⦁ Ancient Submachine Gun: A rapid fire gun forged out of Ancient Materials. This takes the forms of a 1928 Thompson Submachine Gun, and it makes for a very good weapon for clearing out groups of weaker enemies, like Miniblins. Like her other Ancient guns, it fires both bullets, and can create its own if necessary. She even owns a 1928A1 version of her Thompson, which is slightly stronger.
⦁ Ancient Machine Gun: A much stronger rapid fire gun made from Ancient Materials. Nawfar has 4 types. The 1st is shaped like a General Purpose H&K MG5, the 2nd is formed like a Light M1918 BAR, the 3rd takes the form of a Medium MG 3, and the 4th takes the form of a Heavy Browning M2HB; the last of which requires a minute for Nawfar to set up. They all fire off normal bullets, and can easily form their own using ancient energy.
⦁ Ancient Shotgun: A powerful gun made using Ancient Sheikah technology. This gun takes the form of a Remington 870 pump-action, and it is one of Nawfar's strongest guns. It fires off shot for spread out damage, or slugs for single hard hitting shots. The gun can easily make its own shots to be fired if Nawfar doesn't have anything loaded right now. She also has a Winchester 1912 variation, A Franchi SPAS-15 variant, and a handheld H&R Handy Gun.
⦁ Ancient Rocket Launcher: A launcher crafted using Ancient Sheikah materials, and a broken rocket launcher. This takes the form of a restored M20 Super Bazooka, and it fires off rockets at great velocity & power, dishing out more damage than bomb arrows do. She also has a variant in the form of a M202A1 Flash that sets foes on fire if its shots hit enemies. Both make good Hinox killers as a result. They can form Ancient Rockets to fire if rockets are in short supply.
⦁ Ancient Grenade Launcher: A launcher crafted using Ancient Sheikah materials, and a broken grenade launcher. This is a China Lake Grenade Launcher that fires 3+1 grenades down upon groups of enemies in a given targeted vicinity. Unlike bombs, the grenades explode immediately upon impact. She also has a 6-Shot Milkor M32A1 variation for more shots, and both can form their own grenades if Nawfar doesn't have any grenades handy.
⦁ Zonaite Revolvers: A pair of revolvers made by Nawfar using Zonaite. These take the form of Remington 1858s, being faster cap & ball revolvers than the Ancient born Colt Dragoons. They also have the ability to have their cylinders changed for bullets instead. For that cowboy feel, she also owns a pair of Zonaite born Colt Peacemakers, which only use bullets. Like the Ancient Revolvers, both sets can make their own bullets if Nawfar runs out of ammo.
⦁ Zonaite Rifle: A rifle made from Zonaite. This takes the form of a Remington Rolling Block Rifle and it uses sharper bullets to attack with. However, it can make its own shots if the gun has nothing inside, but can't do so until any spent cartridges are ejected; which is easy since this too is a single shot rifle. Nawfar also owns a Zonaite made Colt Lightning rifle for repeated action; albeit in slide form.
⦁ Zonaite Assault Rifle: An Armalite AR-18 restored with Zonaite technology, and is capable of selective firing. She also owns a Beretta ARX160 that comes equipped with a GLX160 Grenade Launcher. In addition, she also owns a Beretta AR70/90, and a HK416; who don't have Grenade Launchers.
⦁ Zonaite Submachine Gun: A rapid fire gun forged out of Zonaite. This takes the form of a H&K MP5, and like the Ancient Submachine Gun, is good for clearing groups of weak enemies easily. It fires normal bullets easily, but can make its own if necessary. She also has an Uzi shaped variant as well.
⦁ Zonaite Machine Gun: A much stronger rapid fire gun made from Zonaite. Unlike the Ancient Machine Guns, Nawfar only has 3 types. The 1st takes the shape of a HK21A1 General Purpose Machine Gun, the 2nd is a light Colt IAR6940, and the 3rd takes the form of a medium M240 machine gun. She also developed a variant in the form of a Vickers heavy machine gun. All fire off normal bullets without issue, but the guns can make their own with Zonaite power if necessary.
⦁ Zonaite Minigun: This is an M134 Minigun patched & restored using Zonaite. Like all miniguns, this powerful gatling gun fires at blinding speed and rips enemies to shreds. However, while this can fire off 6,000 rounds per minute, it cannot do so indefinitely as the gun requires power to keep firing. Nawfar solves this by supplying big batteries to the gun. It typically stands on a mount to be used, but it can be morphed into a slightly lighter handheld mode to carry & fire if necessary. However, it's still quite heavy and slows Nawfar down some.
⦁ Zonaite Shotgun: A powerful shotgun shotgun made using Zonaite. This is also Nawfar's strongest firearm, and it takes the form of a Winchester 1300. It too uses shot for spread damage, or slug for singular heavy damage and can make its own shots if the gun is empty. In addition, she also owns a Ithaca 37 with Pistol grip, A Franchi SPAS-12, and a handheld Ithaca Auto & Burglar.
⦁ Zonaite Rocket Launcher:A launcher crafted using Zonaite, and a broken rocket launcher. This takes the shape of a MK-153, and like the Ancient Rocket Launcher, fires off rockets that pack more power than Bomb Arrows. She also has a variant in the form of a M202A1 Flash that sets foes on fire if its shots hit enemies. Both make good Hinox killers as a result. Like the Ancient Launchers, this can make its own rockets if Nawfar doesn't have any handy.
⦁ Zonaite Grenade Launcher: A launcher crafted using Zonaite, and a broken grenade launcher. This takes the form of a M79 Grenade Launcher, and it can only launch one grenade at a time, though the grenades are still strong enough to pack some great power, and they immediately explode upon hitting the ground. In addition, she also owns a Milkor M32A1 variant of this weapon as well, which; again, gets 6-shots in. Both can make their own grenades if need be when Nawfar is running low.
⦁ Eightfold Blade: A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology, it's said to be among the sharpest conventional weapons ever made. This receives so much care, it will never break.
⦁ Eightfold Longblade: A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. This receives so much care, it will never break.
⦁ Serpentine Spear: The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. This receives so much care, it will never break.
⦁ Phrenic Bow: A bow passed down through the Sheikah tribe. Concentrating before drawing the string will allow you to target distant enemies as easily as those nearby. This receives so much care, it will never break.
⦁ Shield of the Mind's Eye: A small Sheikah-made shield. Its design is intended to decrease blind spots without sacrificing too much defense. This receives so much care, it will never break.
⦁ Windcleaver: This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. This receives so much care, it will never break.
⦁ Duplex Bow: A bow favored by the skilled archers of the Yiga Clan. It's been engineered to fire two arrows at once to ensure the target comes to a swift and none-too-pleasant halt. This receives so much care, it will never break.
⦁ Ancient Short Sword: The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. This receives so much care, it will never break.
⦁ Ancient Bladesaw: This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. This receives much care so it will never break.
⦁ Ancient Spear: This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. This receives much care so it will never break.
⦁ Ancient Bow: This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line. It typically only fires Ancient Arrows. The bow is well cared for, so it won't break.
⦁ Ancient Shield: This shield was made using ancient Sheikah technology. Its surface glows blue when raised in defense. Enhanced functionality allows it to deflect Guardian beams. It's so sturdy that it will never come close to breaking.
⦁ Ancient Bridle: A mysterious bridle made with forgotten ancient technology. Equipping a horse with this will maximize their abilities, increasing the number of spurs associated with them.
⦁ Ancient Saddle: A mysterious saddle made with forgotten ancient technology. Equipping a horse with this and Whistling to call them makes them respond even when they are far away.
⦁ Zonaite Sword: A Zonai sword made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Zonaite Longsword: A large sword used by the Zonai and made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Zonaite Spear: A Zonai spear made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Zonaite Shield: A shield used by Zonai and made of zonaite. It lowers the energy consumption of an attached Zonai device. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
⦁ Construct Bow: A bow used by a Captain Construct. Though simply built, it is made of fireproof materials and won't catch fire as wooden bows do. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms. Eventually turns into a Zonaite Bow.
⦁ Fire Rod: This rod spits out a ball of fire that will sear most enemies to a crisp. It is also used to light torches, but from a distance. This one never runs out of power as it's fueled by Nawfar's magic power.
⦁ Meteor Rod: A magical rod that can cast three fireballs at once, crafted by an ancient magician. Since this is fueled by Nawfar's magic power, it will never run out of power, thus lasting longer than others.
⦁ Ice Rod: This magic wand launches a sub-zero blast of air which will freeze most enemies. Weaker enemies will be destroyed by this weapon, and even stronger enemies might become solid blocks of ice. This one will never run out of power as it is fueled by Nawfar's magic.
⦁ Blizzard Rod: A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. This one is fueled by Nawfar's magic power, so it tends to last longer.
⦁ Lightning Rod: A magical rod that can shoot balls of electricity. Its gem contains lightning from the Hyrule Hills. Nawfar also feeds this one her magic power so it won't deplete too soon.
⦁ Thunderstorm Rod: A magical rod that can hurl three balls of electricity at once. Its gem contains electricity from the Hyrule Hills, but this one is fed magic power by Nawfar, so it will last longer.
⦁ Flameblade: This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red. This one receives enough care that it's unbreakable.
⦁ Frostblade: A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen. This one receives enough care that it's unbreakable.
⦁ Thunderblade: A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it. This one receives enough care that it's unbreakable.
⦁ Flamespear: A magical spear forged in the magma of Death Mountain. Attacking when the blade glows makes it expel powerful flames. Nawfar takes such good care of this blade that it never comes close to breaking.
⦁ Frostspear: A magical spear forged from ancient ice taken from the Hebra Mountains. Attacking when the blade glows blue makes it chill the air and freeze foes. Nawfar takes such good care of this blade that it never comes close to breaking.
⦁ Thunderspear: A magical spear that contains thunder from Thundra Plateau in its tip. Attacking when the blade glows with a golden light makes it unleash an electrical attack. Nawfar takes such good care of this blade that it never comes close to breaking.
⦁ Nature Magic: Nawfar's primary magic. Harnessing nature itself, Nawfar can easily inflict harm upon her enemies, or heal her allies. She knows Pyromancy, Hydromancy, Cryomancy, Electromancy, Aeromancy, even Geomancy.
⦁ Sinkomancy: A fun type of geomancy primarily used to make different types of quicksand. Can be used defensively as well.
⦁ Light Magic: Nawfar is a talented user of the holy power itself. It is used to deal damage to her foes and heal her allies. It has the power to instantly destroy undead enemies, too.
⦁ Dark Magic: Nawfar also has good use of dark magic. Her shadow magic is much more powerful on enemies of the Light World instead of the Dark World. Some of her spells include Mire, Dark Force, Darkburst, and even Void Beam to name a few.
The Legend of Zelda: Nintendo
Nawfar was made by me, and belongs solely to me
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 10.1 kB
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