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genjifool

10
Posts
A member registered 58 days ago

Recent community posts

So , now that we have a proper Stolas mascot greeting us in the front room for the base is anyone else constantly expecting to come back one day from daily tasks and find him missing from the mural? 

No? Just me?

(And I don't mean in some common horror game "He's lurking in the base now" kind of way, just that his iconography vanishes when whatever role he's meant to play becomes relevant)

Upgrades being crazy expensive is  a good thing though.

You're going to make enough money to buy them all eventually...and then where do you go with it? Better to keep that goal set so high you're able to keep chasing it for longer and have more time to enjoy the game before it feels like you've peaked.

I do agree that basic maintenance needs more ways to substitute time with money so you can keep everything working by just investing more work into them rather than the solution being expensive  replacements, but The current build isn't as bad as it's felt to everyone who's played the previous versions. A lot of our frustrations are more in not understanding the new way things work (Like misusing the ATV battery as you said) and just not adapting yet.

I sank 400 points into an orange kerfur early thinking I'd need him for server maintenance  once everything started falling apart on me and fixing the dishes was too many balls to juggle, now I realize that's barely an issue now and I could have used that 400 on other things I needed. 

Are you right clicking the file > more options >  7zip dropdown menu > Extract with 7zip?

I agree on the ATV issue, it's too labor and cost intensive for what you get from it. I  drained my battery by day three trying to meet the demands and the cost to fix on top of the upgrades I needed, plus parts like fuses was just too much. I effectively haven't had an ATV since those first few days and I'm now on  day 18. (Though part of that reason is my ATV plus half my garage somehow  forced itself through the south facing garage wall and by time the  ATV came out the other side it was totaled and one of the wheels went flying off).

Either the battery needs to recharge while driving or they need a  station in the garage for hooking the battery to for a recharge (pre installed, not a cost to the player) Maybe  at a rate of like 30%  charge in 8-10 hours? That way you could leave it on all day for a good amount of charge or just charge it while you sleep for a bare minimum amount. Running the turbo hard and leaving the lights on while parked will still push you into the red even with daily charges. Seems like a fair trade.

Another thing I think is asking too much of the player is the radar towers for pings. As it is they go down too fast and cost too much for something that renders you unable to acquire money and have to trek out to fix. The two fixes I see best for this would be:

A) increase cost of fuses to maybe 350 each but allow players to repair them at the crafting bench for say 2 fuses + 1 scrap metal= 2 repaired fuses. That way you  still need to keep them up but repairs are a reasonable cost to you while extra protection is going to get pricey.

B) Allow players to move the pins manually even if the tower is down. having the coordinates screen be 100% useless if a single tower goes down is too  harsh.  Maybe a down radar means that pin cannot be called for or used to call other pins. You still have a challenge on your hands if a tower goes down, but it's manageable and won't  lock you from doing your tasks. Having two towers down will be a huge pain if your pings are far away but again it's doable in a pinch.

download 7zip for unpacking it

Am I going crazy or are sponges vanishing when left alone?

The only sponge I've managed to keep more than a day was one I left in a bucket which I can only assume was safe because buckets are now storage containers and can "lock" small items in them. Now that's gone too after the bucket got knocked over spilling the sponge and water out, when I got back from repairing a transformer it was only the bucket left.

All items are now placed directly into the drone's carry bag.

The only things you  should not place directly into the bag are the tape reels and signal drives. Both need to be sent in their respective carry containers in order  to count.

If you spent 10 points on an item box for selling , you just bought a cheap box for storage.

You need to repair the new radar towers. There are three, one by the lake, one near dishes G and H (I think) and one north of the hole/work trailers almost close to dish R. They can be given fuses to protect them but once they go down you have to play a game of clicking the lights to make them all turn green before you can restart the equipment and get your coordinates working again.

They are a bit too high maintenance currently. I think fuses really need the price lowered, it's too many systems to maintain with too high a cost barrier to protect them. Either they need to be given some "plot armor" for the first week or two so they're not am extra burden on top of everything else players are trying to keep going or they need their protections made more accessible. 

That or let us sell broken fuses for more to offset the cost, they only sell for 1 point and have no value as crafting scrap as far as I know.

Anyone else seeing a glowing light in the bedroom? It's in the middle of the bedroom, bathroom, and a third on the balcony. 

They only appear when I'm right over them and if I try to look down at them directly they vanish. At first I assumed it was a texture bug or something where it is visible when I'm in a certain range and then looking down breaks the effect allowing me to see it, but I notice in the dark the room gets brighter, light is being cast on objects closer to it when it appears. So it's not just some buggy texture floating there, it's emitting light when it is visible.

I've been ignoring it, every time I head to bed or use the toilet I just have to walk through the flashbang  floating in the middle of each room but it's certainly not an event since it never goes away.

Well since there is no official bug report thread may as well toss in what I've found so far:

--When I ran the tutorial my PC (in game) had no tabs to click on. When learning about the new  floppy disk and zip drive system I couldn't  go to viewer because of the lack of tabs and thus couldn't learn about them there. Might have been related to me throwing the PC tower across the room to see what would happen to the new setup.

-- My zip drive bugged and became a giant Error model that the game no longer recognized as a zip drive. It was in the port when I was out gathering the dish codes and also in there while I saved and reloaded. When I returned I tried to eject  it and the error model fell out of the port. I had to buy a new one to finish my day and now I have a giant glowing error model on my loading dock I can't get rid of because it won't let me hold it to send on the drone.

--Possibly a bug or maybe a feature? Bao is  crazy demanding now. It's my fifth day on the job and I'm currently at 24 signals he's asked for. He's asked for 5 daily except one where he was feeling merciful and only wanted 4. It's the first week, nothing is upgraded yet and I've trashed my ATV already trying to rush to get the codes on top of it. I barely have time to clean or explore. Did  I miss the change log where it noted Bao is now 50% more of a slave driver?

Otherwise nothing major found yet, update's been fun. New control scheme  is a little bit to get used to but it's fine. The delay to preform some actions that used to be instant is the biggest hitch. I tweaked the hold time to be .015 sec and that seemed like the best compromise. Aside from constantly  shifting the flashlight focus level since I'm used to holding F and one incident where I ate a poisonous mushroom because I held the key a moment too long while trying to grab  the thing it's worked out.

Loving 9.0!