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the get more loot from enemy upgrade is way to op right now i have it at lv 112

How much time did you play? 

(1 edit)

20 min

How did you reach this level? 

did some normale gameplay to go to the end after that i made a debuff zone 1 shot enemy

something about the game isn't working for me when I try to run the game I get


Uncaught QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'Save_Demo' exceeded the quota.

    at _SetLocalStorage (WebGL.framework.js:159:147530)

    at WebGL.wasm:0x1cee77e

    at WebGL.wasm:0x1cf499e

    at WebGL.wasm:0x1d04e73

    at WebGL.wasm:0x1d04d87

    at WebGL.wasm:0x1ced003

    at WebGL.wasm:0x1cecd92

    at WebGL.wasm:0x1cec743

    at WebGL.wasm:0x22ab291

    at WebGL.wasm:0x23158f5

    at WebGL.wasm:0x2f8b1fe

    at invoke_iiii (WebGL.framework.js:159:456941)

    at WebGL.wasm:0x23148d2

    at WebGL.wasm:0x15321d

    at WebGL.wasm:0x2f529d3

    at WebGL.wasm:0x2ebd8e9

    at WebGL.wasm:0x2568034

    at WebGL.wasm:0x2568049

    at WebGL.wasm:0x255da7d

    at WebGL.wasm:0x2529e42

    at WebGL.wasm:0x2e59b61

    at WebGL.wasm:0x2e59bd6

    at WebGL.wasm:0x2f5a9da

    at WebGL.wasm:0x2f8b227

    at WebGL.framework.js:159:24743

    at _JS_CallAsLongAsNoExceptionsSeen (WebGL.framework.js:159:24757)

    at WebGL.wasm:0x2f5aaef

    at WebGL.wasm:0x2f8b227

    at browserIterationFunc (WebGL.framework.js:159:115960)

    at callUserCallback (WebGL.framework.js:159:98322)

    at Object.runIter (WebGL.framework.js:159:99689)

    at Browser_mainLoop_runner (WebGL.framework.js:159:115486)

It means that the game can't save your progress. It can happen when playing in private mode or when it's set up to forbid websites from storeing data. You can also try to clear your cache or try a different browser. If it doesn't work, the demo is also available for free on Steam.

This game needs a pause button where you can assess what enemy is doing and what you should do to counter them

Has the game been fixed by now from when you for example could place buildigns inside enemy's base and get permanently stuck, besides other stuff?

Yes

(1 edit)

Mining being not based on anything is way too OP
I got it to lv30.0 when I finished the demo

Change it to be based on any party damage dealt

I'm working on it ;)

(+1)

i love it that you can push it to needing only 1 debuf and 1 heal

(+1)

only 1 debuf

(1 edit) (+1)

Only 1 factory, no other buildings  :D

(2 edits)

The game won't launch in chrome. 

Unable to parse Build/Demo 0.4.11.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

Try to empty your cache and site data.

It's not a chrome issue as I have just finished it in Chrome :) So clearing cache may be a good idea ;)

(1 edit) (+1)

Great game, a bit unintuitive at times due to the overwhelming amount of upgrades and slight bugs. Some levels froze and i had to restart them and i also encountered some small audio glitches, but all in all, i wish it was slightly longer, since i enjoyed my time.

(-1)

The game doesn't load on the itch launcher or on brave which is the browser im using.

Does it support webgl? 

Ive played before like what you have changed, however the tutorial got stuck so i had to turn on skip the tutorial, not an issue for me as ive played before but could be an issue for others

On which step were you stuck?

It got stuck right after placing the factory, it didnt prompt me to do anything after that

Just watch your units destroy the enemy base ^^'

Fun game! I only realised fairly late that upgrades increase the cost of similar upgrades, some tooltip about that  would be nice.  A way to sell upgrades and buildings would help, given this mechanic (I know there is a respec button, but that is not ideal)

Game fully froze at 1.4

What are your specs? 

Nice game, but tutorial don't feel intuitive.

What exactly did you have difficulties with? 

Arrows don't explain what  will happen after press like in typical tutorial.

Didn't the tooltips help?

Not really. I only noticed tooltips on level four.

Do you play on mobile? 

(+1)

Gameplay and a little Critique ;)

(+1)

Thank you for your feedback and video! It's very useful to spot the understanding issues. I've added more tutorials in the latest update, explaining most of what you didn't understand. 

this game wont work on the itch.io launcher

pc by the way

It's a webgl version, maybe that's why?

I hope there's an upgrade to extend where buildings can be moved, or at least where factories and buff zones can be moved.

(1 edit)

I removed it, just too easy to abuse. 

havint played yet but you could make it a count down and restricted movement

with each item taking time to move into play like a station taking time to use its thrusters to move around

Very Cool statergy! though i feel like the tutorial could use a bit more work, specially in the beggining, it only points at arrows, good game overall though!

What exactly did you have difficulties with? 

i think for the first 2 arrows they just pointed at what to click and dint explain why you should click on them, im not saying make a giant textbox

Do you mean the tooltips are not clear enough? 

ye

I've added tutorials in the latest update. 

(1 edit)

Please make the version before the new buildings update available!!!! So sad such a wonderful game got ruined. :( 

I'll pay $$!! Please may I buy the pre-new buildings version??

What exactly do you miss?

This game sadly suffers from dubious gameplay experience. Starting from level 6 I had no trouble on any ordinary level but would get stuck on boss levels. That means I would seep through 9 or 10 levels in about 3 minutes and then get trapped in repeat loop every 30 seconds on boss level and have to grind for almost an hour getting upgrades to be able to counter long range, rapid firing, high splash enemies.

Technically you can reset your builds and change profile of your 'army' but it just doesn't feel comfortable without presets. Also, the rounds last only a minute, two tops, so I feel discouraged from tinkering with my units, especially since at later stages I can hardly even tell what I could optimize.

I'm not going to give you an advice on how to fix your game because I don't even know what you're aiming for, but I can tell you that the gameplay is just not satisfying. I really like the aesthetic, though. And the game loop is interesting - at least on paper.

Very stupidly funny strategy, once there's 4 or more enemies, 

put all your factories FAR FAR away, and have your base be maxed out on range and splash.

The enemies don't really go for your base (as much, they still do) because there's no units/factories drawing towards it, lol

(+1)

I would really like to play because it looks like a lot of fun, but i always die pretty much after 2 or 3 upgrades... I don't have the time to upgrade weapons or anything like that.. Or am i supposed to continue after each defeat until i gather enough resources? 

Go for income upgrades first, I think?

(1 edit) (+1)

I tried everything but i just get defeated after 1 minute, i can't even get the first weapon upgrade... What am i missing here?

BTW, everytime i get defeated i hit reset progress and delete save, is that correct?

Also, is there any other mechanic besides upgrading that i might be missing? I clicked everything and hit every key on the keyboard, but .. you never know :D


EDIT:

Ok, after a couple of defeats i got it going, played for over an hour, great game!!

(+1)

i managed to get up to 9.1 by using probably a cheese strategy

get 1 factory with just damage and spawn frequency, then constantly move it around to dodge the bullets and take out the base and factories that way

(started doing it at about 4.3 or so it just felt impossible to survive using any other method other than what feels like cheating but you gotta do what you gotta do)

camera zoom resets upon resetting the level pls fix

(+1)

Love the game so far. This seems to be the farthest I can get. Can't wait for future updates and features.

hi i found a bug in the new version, a tower dead does not disappear but leaves a grey version on the battlefield, i'm using a mac and playing on chrome

and then the polygons are just stuck before grey towers and doesn't approach other enemies behind it

Another thing: when multiple attackers focus on a single target.

After target is destroyed  all fired projectiles continue aimed towards that non-existent enemy. Whole volleys of fire are lost, as the projectiles do not continue moving forward to the next enemy.

The Economy in this game feels... Weird.

(+1)

It gets really slow when you get to 100 million resources.

It is also unbalanced. You need way more pentagons than anything else.

(1 edit)

I would like to suggest a way to the save file be available, so we could play in multiple computers/browsers without losing progress.

(+1)

The new start is WAY slower than the previous version. The passive income crawls along with repeated defeats compared to the immediate jump into combat with the last one

(1 edit) (+3)

That's intended, in order to introduce each upgrade, one at a time.

(-1)

it doesnt work. i get errors after downloading and attempting to run.

(5 edits) (+3)

Just a heads up on the upcoming update:

- level selection

- upgrades respec (with resource refund up to your storage capacity)

- auto upgrades

- passive income

- upgrade value evolution fix

- factory selection fix

- probably a save reset

(+1)

It looks like as it is now, any upgrade increases the price of all the upgrades, so a bad upgrade can permanently make things worse for you. Is there any way to respec?

(+1)

They added a way to respec!!!

(1 edit) (+1)

The polygon units are utterly aliased now. You should use some alias resistant rendering (e.g. well composed mesh or SDF) and avoid very thin edges.

Agreed, they didn't do much for anti-aliasing yet.

(+1)

7/10, excellent game prototype. I look forwards to where this heads, it could easily become 9/10 with more polish.

Color choices, UI design, game mechanics, are well done. Would recommend a less-bright off-white so that some boxes/icons aren't too harsh on the eyes, OR surrounding them in a gray box to lighten the contrast of near-black with white.

Overall very fun, and scaling's decently balanced. Lack of a passive income upgrade is very mildly annoying (it'd be nice as a simple way to resolve softlocks where the base gets instakilled so you can't even farm materials). Perhaps always generate 0.1% of max storage of each material?

Lack of minor QoL is probably due to how new the game is. Assuming that is all fleshed out, then this game is worth a 9/10 imho.


Feedback:

Adding anti-aliasing to a game with graphics like this would be great.

Factories need to automatically bounce apart when colliding with the base or other factories, so their menus don't become inaccessible. 

Add map-scrolling, either via minimap click/drag, arrow keys, or right-click-drag (or all 3, toggleable in settings, etc.)

Be able to reset or undo upgrades (i.e. by selling a factory, so I can replace it with a new one without upgrades that are weaker in endgame, like factory-health, or unit-range).

I personally dislike the choice of pentagon units, there's aliasing issues from the awkward angles especially when the unit turns. I'd personally use circles, and perhaps change the bases into hexagons, since the bases never rotate (so they will always look okay).

Button click feedback (darkening + impressing) is subtle and nice.

(+1)

Scrolling around with arrow keys or right-click-drag would be very nice, if you have any factories in unreachable positions (would be nice if factories "bounced" out if they are placed/collide with the base too, a factory placed in the base by accident is permanently unreachable).

al;sdjfaisefj;asefij 

upgrading factory health by accident instead of base health is the worst feeling

(+1)

Feedback:

Changing pentagon units into circles will probably look better, at least without aliasing artifacts.

Anti-aliasing might be nice to make it look better.

PLEASE LET US GO BACK DOWN LEVELS, clearing a level doesn't necessarily mean we get money faster on the next one. I make the most amount of money pumping out units and fighting equally with the opponent's factories to farm unit kills/deaths. IT IS VERY PAINFUL to try and recover or get money if I do something like, put all factories on one side to blitzkrieg while stalling the other side.

PLEASE LET US RESET FACTORY UPGRADES (i don't even mind if I lose all money invested into upgrades). It's very painful to deal with upgrades that just make it weaker. Especially when I have a tank factory that spams HP-only units, and I misclick ranged or something by accident.

(+1)

I agree to go back down levels.

Yeah i agree, being able to go back levels would make it more enjoyable and not feel like such a slog trying to grind for parts in a battle you are losing

(4 edits) (+2)

It's sometimes possible to lose access to a factory's upgrade menu (and being able to move it) by placing them at the very edge of the screen and completing the stage, due to zooming in.


(Although, this can be mitigated by zooming back out manually every time a stage ends, if you're aware that's possible.)

(+1)

I believe it's also possible by placing a factory within your base (speaking from personal experience)

Yeah, select boxes seem to collide sometimes.

yep
can't move the factory

(2 edits) (+1)

I like the scaling; it's very refreshing to see a game do it right, with the potential to make actual builds rather than the usual slop of per-item exponential progression that basically locks you into upgrading everything at once.


Of course, it would be nice to have some form of refund option, and some sort of stats menu to identify contributions of each individual shape factory.

(+1)

softlocked at boss 10

I don't understand why 2 factories with same update levels do not produce the same stats for units.

Which stats differ? 

All I think.

Can you share some screenshots? 

(1 edit)

Alright.

(+2)

The 2 factories don't have the same update levels at all.

One is 2.7/5.2, the other is 3.8/5.10, of course the stats are different?

Also, upgrades taken later on give bigger amounts.

(1 edit) (+1)

I also encountered that. Leveling the stats in a different order seems to cause it when the X of the X.Y version numbers increases in between somewhere. The values seem to reset and sync up when the battle is won (don't know lost/reset?) The firerate was different also and was about to get a screenshot of those when the battle was won, when I checked them again they were the same. Any stat whose +value grows with increase of the main level of the category is likely affected by this.

If you level up one thing 20 times, then another 20 times but do it differently for the next factory within the same battle, you'll see that the first-upgraded stat is lower than the other factory.

I didn't realize it would reset to other values when starting a new level. I'll fix that.

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