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As per a discussion in Discord when the BedrockServer is bound to an IP instead of 0.0.0.0 it will no longer see broadcast packets and thus not pick up on LAN broadcasts.
A possible solution is to bind to 0.0.0.0 using a MulticastSocket (as opposed to a DatagramSocket) which allows multiple listeners which will receive all broadcast traffic when a specific IP is set in addition to the IP to receive unicast traffic.
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