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20 | 20 | #include "Sections/MovieSceneVectorSection.h" |
21 | 21 | #include "Runtime/MovieScene/Public/MovieSceneFolder.h" |
22 | 22 | #include "Runtime/MovieScene/Public/MovieSceneSpawnable.h" |
| 23 | +#include "Editor/UnrealEd/Public/FbxImporter.h" |
| 24 | +#include "Editor/MovieSceneTools/Public/MatineeImportTools.h" |
23 | 25 | #endif |
24 | 26 |
|
25 | 27 | #if WITH_EDITOR |
@@ -752,7 +754,7 @@ PyObject *py_ue_sequencer_section_add_key(ue_PyUObject *self, PyObject * args) |
752 | 754 | section_transform->AddKey(time, ty, (EMovieSceneKeyInterpolation)interpolation); |
753 | 755 | section_transform->AddKey(time, tz, (EMovieSceneKeyInterpolation)interpolation); |
754 | 756 |
|
755 | | - |
| 757 | + |
756 | 758 | FTransformKey rx = FTransformKey(EKey3DTransformChannel::Rotation, EAxis::X, transform.GetRotation().Euler().X, unwind); |
757 | 759 | FTransformKey ry = FTransformKey(EKey3DTransformChannel::Rotation, EAxis::Y, transform.GetRotation().Euler().Y, unwind); |
758 | 760 | FTransformKey rz = FTransformKey(EKey3DTransformChannel::Rotation, EAxis::Z, transform.GetRotation().Euler().Z, unwind); |
@@ -1017,5 +1019,177 @@ PyObject *py_ue_sequencer_get_display_name(ue_PyUObject *self, PyObject * args) |
1017 | 1019 |
|
1018 | 1020 | return PyErr_Format(PyExc_Exception, "the uobject does not expose the GetDefaultDisplayName() method"); |
1019 | 1021 | } |
| 1022 | + |
| 1023 | +PyObject *py_ue_sequencer_import_fbx_transform(ue_PyUObject *self, PyObject * args) |
| 1024 | +{ |
| 1025 | + ue_py_check(self); |
| 1026 | + |
| 1027 | + char *filename; |
| 1028 | + char *nodename; |
| 1029 | + PyObject *py_force_front_x_axis = nullptr; |
| 1030 | + |
| 1031 | + if (!PyArg_ParseTuple(args, "ss|o:sequencer_import_fbx_transform", &filename, &nodename, &py_force_front_x_axis)) |
| 1032 | + return nullptr; |
| 1033 | + |
| 1034 | + UMovieScene3DTransformSection *section = ue_py_check_type<UMovieScene3DTransformSection>(self); |
| 1035 | + if (!section) |
| 1036 | + return PyErr_Format(PyExc_Exception, "uobject is not a UMovieScene3DTransformSection"); |
| 1037 | + |
| 1038 | + UnFbx::FFbxImporter* FbxImporter = UnFbx::FFbxImporter::GetInstance(); |
| 1039 | + |
| 1040 | + UnFbx::FBXImportOptions* ImportOptions = FbxImporter->GetImportOptions(); |
| 1041 | + bool bConverteScene = ImportOptions->bConvertScene; |
| 1042 | + bool bConverteSceneUnit = ImportOptions->bConvertSceneUnit; |
| 1043 | + bool bForceFrontXAxis = ImportOptions->bForceFrontXAxis; |
| 1044 | + |
| 1045 | + ImportOptions->bConvertScene = true; |
| 1046 | + ImportOptions->bConvertSceneUnit = true; |
| 1047 | + ImportOptions->bForceFrontXAxis = py_force_front_x_axis && PyObject_IsTrue(py_force_front_x_axis); |
| 1048 | + |
| 1049 | + FString FbxFilename = FString(UTF8_TO_TCHAR(filename)); |
| 1050 | + FString FbxNodeName = FString(UTF8_TO_TCHAR(nodename)); |
| 1051 | + |
| 1052 | + const FString Extension = FPaths::GetExtension(FbxFilename); |
| 1053 | + if (!FbxImporter->ImportFromFile(FbxFilename, Extension, true)) |
| 1054 | + { |
| 1055 | + FbxImporter->ReleaseScene(); |
| 1056 | + ImportOptions->bConvertScene = bConverteScene; |
| 1057 | + ImportOptions->bConvertSceneUnit = bConverteSceneUnit; |
| 1058 | + ImportOptions->bForceFrontXAxis = bForceFrontXAxis; |
| 1059 | + return PyErr_Format(PyExc_Exception, "unable to import Fbx file"); |
| 1060 | + } |
| 1061 | + |
| 1062 | + UnFbx::FFbxCurvesAPI CurveAPI; |
| 1063 | + FbxImporter->PopulateAnimatedCurveData(CurveAPI); |
| 1064 | + |
| 1065 | + TArray<FString> AllNodeNames; |
| 1066 | + CurveAPI.GetAllNodeNameArray(AllNodeNames); |
| 1067 | + |
| 1068 | + for (FString NodeName : AllNodeNames) |
| 1069 | + { |
| 1070 | + if (NodeName != FbxNodeName) |
| 1071 | + continue; |
| 1072 | + |
| 1073 | + // Look for transforms explicitly |
| 1074 | + FInterpCurveFloat Translation[3]; |
| 1075 | + FInterpCurveFloat EulerRotation[3]; |
| 1076 | + FInterpCurveFloat Scale[3]; |
| 1077 | + FTransform DefaultTransform; |
| 1078 | + CurveAPI.GetConvertedTransformCurveData(NodeName, Translation[0], Translation[1], Translation[2], EulerRotation[0], EulerRotation[1], EulerRotation[2], Scale[0], Scale[1], Scale[2], DefaultTransform); |
| 1079 | + |
| 1080 | + for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex) |
| 1081 | + { |
| 1082 | + EAxis::Type ChannelAxis = EAxis::X; |
| 1083 | + if (ChannelIndex == 1) |
| 1084 | + { |
| 1085 | + ChannelAxis = EAxis::Y; |
| 1086 | + } |
| 1087 | + else if (ChannelIndex == 2) |
| 1088 | + { |
| 1089 | + ChannelAxis = EAxis::Z; |
| 1090 | + } |
| 1091 | + section->GetTranslationCurve(ChannelAxis).SetDefaultValue(DefaultTransform.GetLocation()[ChannelIndex]); |
| 1092 | + section->GetRotationCurve(ChannelAxis).SetDefaultValue(DefaultTransform.GetRotation().Euler()[ChannelIndex]); |
| 1093 | + section->GetScaleCurve(ChannelAxis).SetDefaultValue(DefaultTransform.GetScale3D()[ChannelIndex]); |
| 1094 | + } |
| 1095 | + |
| 1096 | + float MinTime = FLT_MAX; |
| 1097 | + float MaxTime = -FLT_MAX; |
| 1098 | + |
| 1099 | + const int NumCurves = 3; // Trans, Rot, Scale |
| 1100 | + for (int32 CurveIndex = 0; CurveIndex < NumCurves; ++CurveIndex) |
| 1101 | + { |
| 1102 | + for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex) |
| 1103 | + { |
| 1104 | + EAxis::Type ChannelAxis = EAxis::X; |
| 1105 | + if (ChannelIndex == 1) |
| 1106 | + { |
| 1107 | + ChannelAxis = EAxis::Y; |
| 1108 | + } |
| 1109 | + else if (ChannelIndex == 2) |
| 1110 | + { |
| 1111 | + ChannelAxis = EAxis::Z; |
| 1112 | + } |
| 1113 | + |
| 1114 | + FInterpCurveFloat* CurveFloat = nullptr; |
| 1115 | + FRichCurve* ChannelCurve = nullptr; |
| 1116 | + bool bNegative = false; |
| 1117 | + |
| 1118 | + if (CurveIndex == 0) |
| 1119 | + { |
| 1120 | + CurveFloat = &Translation[ChannelIndex]; |
| 1121 | + ChannelCurve = §ion->GetTranslationCurve(ChannelAxis); |
| 1122 | + if (ChannelIndex == 1) |
| 1123 | + { |
| 1124 | + bNegative = true; |
| 1125 | + } |
| 1126 | + } |
| 1127 | + else if (CurveIndex == 1) |
| 1128 | + { |
| 1129 | + CurveFloat = &EulerRotation[ChannelIndex]; |
| 1130 | + ChannelCurve = §ion->GetRotationCurve(ChannelAxis); |
| 1131 | + if (ChannelIndex == 1 || ChannelIndex == 2) |
| 1132 | + { |
| 1133 | + bNegative = true; |
| 1134 | + } |
| 1135 | + } |
| 1136 | + else if (CurveIndex == 2) |
| 1137 | + { |
| 1138 | + CurveFloat = &Scale[ChannelIndex]; |
| 1139 | + ChannelCurve = §ion->GetScaleCurve(ChannelAxis); |
| 1140 | + } |
| 1141 | + |
| 1142 | + if (ChannelCurve != nullptr && CurveFloat != nullptr) |
| 1143 | + { |
| 1144 | + ChannelCurve->Reset(); |
| 1145 | + |
| 1146 | + for (int32 KeyIndex = 0; KeyIndex < CurveFloat->Points.Num(); ++KeyIndex) |
| 1147 | + { |
| 1148 | + MinTime = FMath::Min(MinTime, CurveFloat->Points[KeyIndex].InVal); |
| 1149 | + MaxTime = FMath::Max(MaxTime, CurveFloat->Points[KeyIndex].InVal); |
| 1150 | + |
| 1151 | + float ArriveTangent = CurveFloat->Points[KeyIndex].ArriveTangent; |
| 1152 | + if (KeyIndex > 0) |
| 1153 | + { |
| 1154 | + ArriveTangent = ArriveTangent / (CurveFloat->Points[KeyIndex].InVal - CurveFloat->Points[KeyIndex - 1].InVal); |
| 1155 | + } |
| 1156 | + |
| 1157 | + float LeaveTangent = CurveFloat->Points[KeyIndex].LeaveTangent; |
| 1158 | + if (KeyIndex < CurveFloat->Points.Num() - 1) |
| 1159 | + { |
| 1160 | + LeaveTangent = LeaveTangent / (CurveFloat->Points[KeyIndex + 1].InVal - CurveFloat->Points[KeyIndex].InVal); |
| 1161 | + } |
| 1162 | + |
| 1163 | + if (bNegative) |
| 1164 | + { |
| 1165 | + ArriveTangent = -ArriveTangent; |
| 1166 | + LeaveTangent = -LeaveTangent; |
| 1167 | + } |
| 1168 | + |
| 1169 | + FMatineeImportTools::SetOrAddKey(*ChannelCurve, CurveFloat->Points[KeyIndex].InVal, CurveFloat->Points[KeyIndex].OutVal, ArriveTangent, LeaveTangent, CurveFloat->Points[KeyIndex].InterpMode); |
| 1170 | + } |
| 1171 | + |
| 1172 | + ChannelCurve->RemoveRedundantKeys(KINDA_SMALL_NUMBER); |
| 1173 | + ChannelCurve->AutoSetTangents(); |
| 1174 | + } |
| 1175 | + } |
| 1176 | + } |
| 1177 | + |
| 1178 | + section->SetStartTime(MinTime); |
| 1179 | + section->SetEndTime(MaxTime); |
| 1180 | + |
| 1181 | + FbxImporter->ReleaseScene(); |
| 1182 | + ImportOptions->bConvertScene = bConverteScene; |
| 1183 | + ImportOptions->bConvertSceneUnit = bConverteScene; |
| 1184 | + ImportOptions->bForceFrontXAxis = bConverteScene; |
| 1185 | + Py_RETURN_NONE; |
| 1186 | + } |
| 1187 | + |
| 1188 | + FbxImporter->ReleaseScene(); |
| 1189 | + ImportOptions->bConvertScene = bConverteScene; |
| 1190 | + ImportOptions->bConvertSceneUnit = bConverteSceneUnit; |
| 1191 | + ImportOptions->bForceFrontXAxis = bForceFrontXAxis; |
| 1192 | + return PyErr_Format(PyExc_Exception, "unable to find specified node in Fbx file"); |
| 1193 | +} |
1020 | 1194 | #endif |
1021 | 1195 |
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