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Description
Mods:
- Arma 3:
2.00 stable - CBA:
3.15.2 - ACRE2:
2.8.0 - Other mods (have been tested and are not the cause of the issue. We can talk if you don't believe me)
Description:
Symptoms of the issue are inconsistent usability of the AN/PRC-152 and AN/PRC-117F radios (potentially others set using acre_api_fnc_setPreset). They appear to intermittently work and transmit to some or all clients that should be able to hear them. This is most noticeable on missions with at least 45-60 players.
Steps to reproduce:
- Execute this code in the mission's init.sqf
Expected behavior:
Players have channel names applied to their radios, are using the custom preset, and are able to communicate with each other.
Where did the issue occur?
- Dedicated server. Co-op zeus mission.
Log Files:
- Unfortunately lost at this time due to repeated testing to narrow the cause of the issue. Logs were searched after every mission where we noticed issues but there was almost nothing from ACRE apart from 2 players desyncing separately which is normal.
Additional context:
We tested the issue extensively and changed our settings to Arcade modeling, updated the TS3 server to the latest version, and finally saw improvement after removing acre_api_fnc_setPreset and instead directly modifying the labels of the default preset. We've since run operations using LOS Multipath and a terrain coefficient > 0 without issues.