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@@ -40,7 +40,7 @@ The currently supported Unreal Engine versions are 4.12, 4.13, 4.14, 4.15, 4.16,
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We support official python.org releases as well as IntelPython and Anaconda distributions.
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Note: this plugin has nothing to do with the experimental 'PythonScriptPlugin' included in Unreal Engine >= 4.19. We aim at full integration with engine and editor (included the Slate api), as well as support for the vast majority of python features like asyncio, coroutines, generators, threads and third party modules.
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Note: this plugin has nothing to do with the experimental 'PythonScriptPlugin' included in Unreal Engine >= 4.19. We aim at full integration with engine and editor (included the Slate api, check here: https://github.com/20tab/UnrealEnginePython/blob/master/docs/Slate_API.md), as well as support for the vast majority of python features like asyncio, coroutines, generators, threads and third party modules.
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# Binary installation on Windows (64 bit)
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@@ -171,9 +171,14 @@ Just remove the .so files in Plugins/UnrealEnginePython/Binaries/Linux and pull
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At the next run the build procedure wil be started again.
Reflection based functions are those in camelcase (or with the first capital letter). Native functions instead follow the python style, with lower case, underscore-as-separator function names.
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Note that, in editor builds, when you change the property of an archetype (included ClassDefaultObject) via __setattr__ all of the archtype instances will be updated too.
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