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@@ -544,7 +544,7 @@ This works like PyActor, but this time you generate a new Pawn class (that you c
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The 'World' concept
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Every uobject is mapped to a world (UWorld in c++). Generally when you play on a Level your objects all live in the same world, but at the same time there could be multiple worlds (for example while testing in the editor there is a world for the editor and one for the simulation)
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Every actor is mapped to a world (UWorld in c++). Generally when you play on a Level your objects all live in the same world, but at the same time there could be multiple worlds (for example while testing in the editor there is a world for the editor and one for the simulation)
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While it is pretty rare to reference other worlds, you may need to compare the world of two uobject's (for example you may have a reference in your python module to a uobject of a hidden world and you want to check if you need to use it).
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