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Roberto De Ioris
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Update YourFirstAutomatedPipeline.md
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tutorials/YourFirstAutomatedPipeline.md

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@@ -361,7 +361,7 @@ The final result:
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![The Kaiju With Material](https://github.com/20tab/UnrealEnginePython/blob/master/tutorials/YourFirstAutomatedPipeline_Assets/slicer_with_materials.png)
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Importing Animations
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Importing Animations and creating a new monodimensional BlendSpace for locomotion
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Importing Animations uses the same factory for Fbx meshes.
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![The Kaiju With Material](https://github.com/20tab/UnrealEnginePython/blob/master/tutorials/YourFirstAutomatedPipeline_Assets/slicer_animations.png)
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Now we want to create a BlendShape1D asset. It will be composed by the 3 locomotion-related animations (idle, walk, run) and it will be governed by a variable (the X) called Speed, with a minimum value of 0 and a max of 300.
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Now we want to create a BlendSpace1D asset. It will be composed by the 3 locomotion-related animations (idle, walk, run) and it will be governed by a variable (the X) called Speed, with a minimum value of 0 and a max of 300.
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```python
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from unreal_engine.classes import BlendSpaceFactory1D

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