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Core/Creatures: Don't force battleground spirit guides to be dead (and immediately respawned)
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src/server/game/Battlegrounds/Battleground.cpp

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@@ -1577,7 +1577,6 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
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if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId))
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{
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creature->setDeathState(DEAD);
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creature->SetChannelObjectGuid(creature->GetGUID());
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// aura
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/// @todo Fix display here

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