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Commit 7184cee

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Roberto De Ioris
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use UEditorLevelUtils::MoveSelectedActorsToLevel(level) instead of GEditor->MoveSelectedActorsToLevel(level)
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Source/UnrealEnginePython/Private/UEPyEditor.cpp

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@@ -1889,7 +1889,11 @@ PyObject *py_unreal_engine_move_selected_actors_to_level(PyObject *self, PyObjec
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if (!level)
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return PyErr_Format(PyExc_Exception, "argument is not a ULevel");
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#if ENGINE_MINOR_VERSION >= 17
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UEditorLevelUtils::MoveSelectedActorsToLevel(level);
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#else
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GEditor->MoveSelectedActorsToLevel(level);
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#endif
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Py_RETURN_NONE;
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}

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