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Fix: 상호작용 모드에서 대화창에 grab이미지 추가
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Assets/TaeHyeon/Images/grab.png.meta

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Assets/TaeHyeon/Scenes/InteractMode.unity

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@@ -1211,6 +1211,7 @@ MonoBehaviour:
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toys: {fileID: 7967728594984312512, guid: 85461e802dec14fbbb229cbccd2e5067, type: 3}
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snacks: {fileID: 6979252650077922001, guid: 69b55ce14b80a4f44952c3db63fbead0, type: 3}
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tableSpawnPos: {fileID: 2074557646}
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grabSprite: {fileID: 21300000, guid: 027aec240573d46a29fc01bbfcb15643, type: 3}
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--- !u!4 &150585690
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Transform:
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m_ObjectHideFlags: 0

Assets/TaeHyeon/Scripts/Tutorial/InteractTutorial.cs

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@@ -16,6 +16,8 @@ public class InteractTutorial : MonoBehaviour
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private GameObject activeItems;
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private TutorialType curTutorialType;
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[SerializeField] private Sprite grabSprite;
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private void Awake()
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{
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curTutorialType = TutorialType.Toy;
@@ -57,7 +59,7 @@ private void OnPetInitialized(object sender, PetArgs e)
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itemSpawnPos = spawnedTable.GetComponent<TutorialDesk>().itemSpawnPosition;
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activeItems = Instantiate(toys, itemSpawnPos.position, itemSpawnPos.rotation);
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InteractEventManager.NotifyDialogShow("귀여운 장난감을 잡아서 펫과 놀아보세요!");
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InteractEventManager.NotifyDialogShow("귀여운 장난감을\n잡아서 펫과 놀아보세요!\nGrab모션으로 잡을 수 있어요!", grabSprite);
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}
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private void GetTutorialInfo(object sender, TutorialItemArgs e)

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