Sangonomiya Kokomi, the young Divine Priestess of Watatsumi Island.
npm i kokomi.jsAlso, make sure to install three.js.
npm i threeCheck the documentation: https://kokomi-docs.netlify.app/
With just several lines, you can make a most basic 3D scene :d
index.html
<div id="sketch"></div>style.css
#sketch {
width: 100vw;
height: 100vh;
background: black;
overflow: hidden;
}script.js
import * as kokomi from "kokomi.js";
class Sketch extends kokomi.Base {
create() {
new kokomi.OrbitControls(this);
const box = new kokomi.Box(this);
box.addExisting();
this.update((time) => {
box.spin(time);
});
}
}
const createSketch = () => {
const sketch = new Sketch();
sketch.create();
return sketch;
};
createSketch();Online Sandbox: https://kokomi-sandbox.netlify.app/
- You can simply extend
kokomi.Baseclass to kickstart a simple scene without writing any boilerplate codes. - Either you can write all your three.js code in a single file, or encapsulate your code into individual classes in a large project. By extending
kokomi.Component, you can make your components keep their own state and animation. kokomi.AssetManagercan handle the preloads of assets (gltfModel, texture, cubeTexture, font, etc). You can just write a simple js object to config your assets without caring about various loaders.- Integrated with three.interactive, which can handle mouse and touch interactions easily.
- Many more useful components for you to discover!
- three.js
- drei
- Various articles from codrops and other amazing blogs
- Various video tutorials from youtube
👤 alphardex
- Website: https://alphardex.netlify.app
- Twitter: @alphardex007
- Github: @alphardex
Give a ⭐️ if this project helped you!
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