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load and unload scene before loading and unloading is done #2

@Wanfanel

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@Wanfanel

in ScenePartLoader load and unload scene before loading and unloading is done can duplicate scenes
to avoid this we needed check if scene is fully load/unload with something like this:

        IEnumerator IsDone()
        {
            isloadCompleted = false;
            while (!asyncOperation.isDone) { yield return null; }
            isloadCompleted = true;
        }

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