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1 parent d43cf46 commit d29a1a8Copy full SHA for d29a1a8
Scripts/Runtime/Base/BaseComponent.cs
@@ -205,10 +205,6 @@ protected override void Awake()
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Log.Info("During this run, Game Framework will use editor resource files, which you should validate first.");
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}
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-#if !DEVELOPMENT_BUILD
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- ReferencePool.EnableStrictCheck = false;
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-#endif
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-
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Application.targetFrameRate = m_FrameRate;
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Time.timeScale = m_GameSpeed;
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Application.runInBackground = m_RunInBackground;
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