You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README-Dev
-1Lines changed: 0 additions & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -4,7 +4,6 @@ TODO Priority List:
4
4
- When is the OpenGL buffers associated to EGLSurface deleted ?
5
5
- frameBufferLevel must be 0
6
6
- [self setupVideoFrameIntervalUpdates:0]; -> Sample1[85592:3303] *** -[__EAGLSurface setupVideoFrameIntervalUpdates:]: message sent to deallocated instance 0x8bab670
7
-
- OpenGL version check compile time check
8
7
- Update Sample1 to recreate EGLContext on EGL_ONTEXT_LOST
9
8
- Memory Leak: App starts with 8.5Mb without EGL. Running the demo consumes more 16Mb. When the demo stops, the memory consumption is higher than 8.5Mb
0 commit comments