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Refactored Sample1's EGLDisplay, EGLSurface and EGLContext creations into functions
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README-Dev

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@@ -4,7 +4,6 @@ TODO Priority List:
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- When is the OpenGL buffers associated to EGLSurface deleted ?
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- frameBufferLevel must be 0
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- [self setupVideoFrameIntervalUpdates:0]; -> Sample1[85592:3303] *** -[__EAGLSurface setupVideoFrameIntervalUpdates:]: message sent to deallocated instance 0x8bab670
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- OpenGL version check compile time check
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- Update Sample1 to recreate EGLContext on EGL_ONTEXT_LOST
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- Memory Leak: App starts with 8.5Mb without EGL. Running the demo consumes more 16Mb. When the demo stops, the memory consumption is higher than 8.5Mb
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- eglMakeCurrent(EGLDisplay dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)

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