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3.2.0 Release #2360

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Release
@mwestphal

Description

@mwestphal

Before release:

  • Force fetch origin remote tag with git fetch origin --tags --force
  • Write and format release notes from the pull requests since last release, including contributors and packagers

Release Split :

  • Create, review and merge a MR from master branch into release: release...master

Release Candidates :

  • Commit, review and merge a v3.2.0-RC2 version change in https://github.com/f3d-app/f3d CMakeLists.txt and pyproject.toml in the release branch
  • Tag and push to https://github.com/f3d-app/f3d: git tag v3.2.0-RC2 -m v3.2.0-RC2
  • Trigger a release build using https://github.com/f3d-app/f3d-superbuild actions with v3.2.0-RC2 F3D version, superbuild main branch and prerelease publish true
  • Download the prerelease from https://github.com/f3d-app/f3d/releases
  • Locally test the prerelease on Linux
  • Locally test the prerelease on macOS (Intel)
  • Locally test the prerelease on macOS (Silicon)
  • Locally test the prerelease on Windows
  • Locally test the python wheels on Linux
  • Locally test the python wheels on macOS (Silicon)
  • Locally test the python wheels on Windows
  • If it fails,
    • Fix the issues in release branch,
    • Edit this issuethis paragraph and increment N
    • Merge F3D release into master: master...release
  • Else proceed to the next part

Release :

Linux testing protocol:

  • Install F3D-3.2.0-RC2-Linux-x86_64-raytracing system wide
  • f3d testing/data/cow.vtp -> check render, orientation, press R and check raytracing
  • f3d testing/data/f3d.stp -> check render, orientation
  • f3d testing/data/f3d.glb -> press "Space", check animation is going smoothly and takes 4 seconds
  • f3d /path/to/any/new/file.format -> check render
  • rm -rf ~/.cache/thumbnails
  • pcmanfm (or another supported file manager)
  • Check that all supported files in testing/data have a generated thumbnails, especially for new file formats if any
  • Double click on supported file in testing/data, especially for new file formats if any and check it opens in F3D
  • Drag&Drop cow.vtp, Drag&Drop palermo_park.hdr, check render
  • Check that CTRL+O (file dialog) is working
  • Press "Esc" and check the following commands reload_current_file_group, set_camera top, toggle_volume_rendering, exit
  • cd examples/libf3d && mkdir build && cd build && cmake ../ && make
  • ./cpp/check-engine/check-engine
  • ./cpp/render-interact/render-interact ../../../testing/data/cow.vtp

macOS testing protocol:

  • Install F3D-3.2.0-RC2-macOS-x86_64-raytracing.dmg
  • Double click on cow.vtp, check render and orientation, press R and check raytracing
  • Double click on f3d.stp, check render and orientation
  • Double click on f3d.glb, press "Space", check animation is going smoothly and takes 4 seconds
  • Double click on any new supported file.format, check render
  • Check all supported file in testing/data directory in finder have the f3d mark, if not, check that "open with" suggest F3D
  • Drag&Drop cow.vtp, Drag&Drop palermo_park.hdr, check render
  • Check that CTRL+O (file dialog) is working
  • Press "Esc" and check the following commands reload_current_file_group, set_camera top, toggle_volume_rendering, exit

Windows testing protocol:

  • Install F3D-3.2.0-RC2-Windows-x86_64-raytracing.exe, add F3D to path for all users
  • Start -> Disk Cleanup -> select thumbnails -> Ok -> Delete Files
  • Open testing/data directory in file manager
  • Wait for thumbnails to be generated
  • Check that every supported file has a generated thumbnails, except .tif.
  • Check that every supported file has a small "f3d" mark, for those that don't check that "Open with" -> "Use another app" suggest F3D.
  • Double click on cow.vtp, check render and orientation, press R and check raytracing
  • Double click on f3d.stp, check render and orientation
  • Double click on f3d.glb, press "Space", check animation is going smoothly and takes 4 seconds
  • Double click on any new supported file format, check render
  • Check that CTRL+O (file dialog) is working
  • run f3d-console --version in a Windows command line and check it output the version
  • Press "Esc" and check the following commands reload_current_file_group, set_camera top, toggle_volume_rendering, exit
  • cd examples\libf3d && mkdir build && cd build && cmake ../ && cmake --build . --config Release
  • .\cpp\check-engine\Release\check-engine
  • .\cpp\render-interact\Release\render-interact ..\..\..\testing\data\cow.vtp

Python testing protocol:

  • Use a venv or make sure f3d is not installed in your python environment
  • pip install f3d==3.2.0-RC2
  • python
import f3d
eng = f3d.Engine.create()
eng.scene.add("/path/to/cow.vtp")
eng.window.render() # No effect on Windows
eng.interactor.start()
  • Check the following
    • The name of the window is f3d at all time
    • Python provides suggestions whenever the "Tab" key is pressed

Once a release cycle:

  • Check that completions are still working with fish and zsh when tab is pressed
  • Check that F3D is added for extensions on a fresh Windows installation

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