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adding obstacle avoidance, enemy ships, collision avoidance is still wonky
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3d Space Shooter/Assets/_project/Data.meta

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1088880beb7fda6929382932b5745d15, type: 3}
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m_Name: escort_ship
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m_EditorClassIdentifier:
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_thrustForce: 7500
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_pitchForce: 6000
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_rollForce: 1000
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_yawForce: 2000
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_shieldStrength: 5000
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_shieldRegenAmount: 100
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_maxHealth: 5000
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_blasterDamage: 100
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_blasterLaunchForce: 10000
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_blasterCoolDown: 0.25
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_blasterProjectileDuration: 2

3d Space Shooter/Assets/_project/Data/escort_ship.asset.meta

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