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Add and switch to Python 3.7
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Source/UnrealEnginePython/UnrealEnginePython.Build.cs

Lines changed: 8 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
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public class UnrealEnginePython : ModuleRules
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{
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public static readonly int PythonVersionMajor = 3;
8-
public static readonly int PythonVersionMinor = 8;
8+
public static readonly int PythonVersionMinor = 7;
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public static string PythonRelativeDir
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{
@@ -140,7 +140,13 @@ public UnrealEnginePython(TargetInfo Target)
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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string dllFilename = string.Format("libpython{0}.{1}.so", PythonVersionMajor, PythonVersionMinor);
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string libFilename = string.Format("libpython{0}{1}.a", PythonVersionMajor, PythonVersionMinor);
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string libPath = Path.Combine(PythonDir, "libs", libFilename);
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System.Console.WriteLine("Lib path: " + libPath);
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PublicSystemLibraryPaths.Add(Path.GetDirectoryName(libPath));
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PublicAdditionalLibraries.Add(libPath);
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string dllFilename = string.Format("libpython{0}{1}.so", PythonVersionMajor, PythonVersionMinor);
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string dllPath = Path.Combine(PythonDir, "bin", "linux", dllFilename);
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System.Console.WriteLine("Dll path: " + dllPath);
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PublicAdditionalLibraries.Add(dllPath);
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