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doc: fix the format (#1336)
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README.md

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@@ -75,7 +75,7 @@ Please first download the pre-built package from the [releases page](https://git
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| MediaPipeUnityPlugin.\*.unitypackage | A .unitypackage file |
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If you need to run sample scenes on your mobile devices, prefer `MediaPipeUnityPlugin-all.zip` or `MediaPipeUnityPlugin-all-stripped.zip`.\
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To run sample scenes on your mobile devices, you need to place required models properly, but most required setup is already done in `MediaPipeUnityPlugin-all.zip`.\
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To run sample scenes on your mobile devices, you need to place required models properly, but most required setup is already done in `MediaPipeUnityPlugin-all.zip`.
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## Build the plugin by yourself
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## For Android
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:skull_and_crossbones: If you need to build your app for Android, **please ensure you include `libstdc++_shared.so` in your APK**[^1], otherwise `DllNotFoundException` will be thrown at runtime.\
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:skull_and_crossbones: If you need to build your app for Android, **please ensure you include `libstdc++_shared.so` in your APK**[^3], otherwise `DllNotFoundException` will be thrown at runtime.
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[^1]: `mediapipe_android.aar` contains `libopencv_java4.so` and it depends on `libstdc++_shared.so`. However, some project or plugins may already include `libstdc++_shared.so`, so we don't include `libstdc++_shared.so` in `mediapipe_android.aar`.
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[^3]: `mediapipe_android.aar` contains `libopencv_java4.so` and it depends on `libstdc++_shared.so`. However, some project or plugins may already include `libstdc++_shared.so`, so we don't include `libstdc++_shared.so` in `mediapipe_android.aar`.
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The easiest way to include `libstdc++_shared.so` in your APK is to place it in the `Assets/Plugins/Android` directory of your project.
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### Graphics API
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If you want to run inference using a GPU, you cannot use OpenGL Core API.\
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If you want to run inference using a GPU, you cannot use OpenGL Core API.
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Otherwise, you will encounter an error like the following:
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```txt

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