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Update README.md
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README.md

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@@ -42,8 +42,9 @@ Much like the mouse movement technique, we are collecting a lot of data and cred
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### Notes
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* entropy is calculated by changes in performance; for example, if your process could perform exactly the same amount of work in a unit of time, there would be no entropy, regardless of how much work that was.
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* this should work well even if your system is bogged down (it'll just take longer to get entropy)
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* entropy is calculated by changes in performance; for example, extreme high performance with no variation yields zero entropy. Only fluctations are captured.
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* this will work even if your system is bogged down (it'll just take longer)
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* it only CPU blocks for bursts up to 2ms, so it's safe in the browser
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* `get_entropy` can be called as many times as you like, even concurrently; it will call back with uniquely calculated data to each request
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* return values are small integers (sometimes < 1000) and may be negative
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* entropy is collected over time, so a request for lots of bits could take a while

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