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Description
When I try a real world app (legacy wpf app ported to net8.0-windows) it works fine with WinUI and Xaml Islands but as soon as I try to use a Win2D like create CanvasControl (this is via .NET MAUI) it fails with following error.
System.Runtime.InteropServices.COMException (0x80040154): The data area passed to a system call is too small.
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR(Int32 errorCode)
at WinRT.ActivationFactory.Get(String typeName, Guid iid)
at Microsoft.Graphics.Canvas.Text.CanvasFontSet.get__objRef_global__Microsoft_Graphics_Canvas_Text_ICanvasFontSetFactory()
at Microsoft.Graphics.Canvas.Text.CanvasFontSet..ctor(Uri uri)
hard for me to share a repo as in my sample works fine.
One of the differences is on real world app uses a plugin model where we don t add reference to a Lib project like in the sample app, it loads the assembly and creates the control. But like I said above works fine with Xaml Islands, so the init of the WindowsAppSdk seems to be working fine
Example of the csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows10.0.26100.0</TargetFramework>
<TargetName>Studio</TargetName>
<StartupObject>iStudio.Program</StartupObject>
<NeutralLanguage>en</NeutralLanguage>
<UseWindowsForms>true</UseWindowsForms>
<UseWpf>true</UseWpf>
<UseWinUI>true</UseWinUI>
<LangVersion>default</LangVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<Nullable>enable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<SignAssembly>True</SignAssembly>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<EmbeddedResourceUseDependentUponConvention>true</EmbeddedResourceUseDependentUponConvention>
<GenerateDependencyFile>false</GenerateDependencyFile>
<RollForward>LatestMinor</RollForward>
<WindowsAppSdkBootstrapInitialize>true</WindowsAppSdkBootstrapInitialize>
<WindowsPackageType>None</WindowsPackageType>
<EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250606001" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
</ItemGroup>
<ItemGroup Condition="$(TargetFramework.Contains('-windows'))">
<PackageReference Include="Microsoft.Graphics.Win2D" Version="1.3.2" />
<PackageReference Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
</ItemGroup>
<PropertyGroup Condition="$([MSBuild]::IsTargetFrameworkCompatible($(TargetFramework), 'net8.0'))">
<RuntimeIdentifiers>win10-x86;win10-x64;win10-arm64</RuntimeIdentifiers>
<UseRidGraph>true</UseRidGraph>
</PropertyGroup>
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