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MBProgressHUD.h

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//
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// MBProgressHUD.h
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// Version 0.1
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// Created by Matej Bukovinski on 8.4.09.
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//
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// This code is distributed under the terms and conditions of the MIT license.
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// Copyright (c) 2009 Matej Bukovinski
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#import <UIKit/UIKit.h>
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/**
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* Displays a simple HUD window containing a UIActivityIndicatorView and two optional labels for short messages.
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*
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* This is a simple drop-in class for displaying a progress HUD view similar to Apples private UIProgressHUD class.
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* The MBProgressHUD window spans over the entire space given to it by the initWithFrame constructor and catches all user
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* input on this region, thereby preventing the user operations on components below the view.
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* The HUD itself is drawn centered as a rounded semi-transparent view witch resizes depending on the user specified content.
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* This view supports three modes of operation:
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* - The default mode displays just a UIActivityIndicatorView.
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* - If the labelText property is set and non-empty then a label containing the provided content is placed below the UIActivityIndicatorView.
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* - If also the detailsLabelText property is set then another label is placed below the firs label.
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*/
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@interface MBProgressHUD : UIView {
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SEL methodForExecution;
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id targetForExecution;
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id objectForExecution;
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bool useAnimation;
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float width;
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float height;
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UIActivityIndicatorView *indicator;
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UILabel *label;
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UILabel *detailsLabel;
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id delegate;
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NSString *labelText;
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NSString *detailsLabelText;
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float opacity;
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UIFont *labelFont;
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UIFont *detailsLabelFont;
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}
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/**
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* A convenience constructor tat initializes the HUD with the window's bounds.
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* Calls the designated constructor with window.bounds as the parameter.
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*/
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- (id)initWithWindow:(UIWindow *)window;
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/**
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* The HUD delegate object. If set the delegate will receive hudWasHidden callbacks when the hud was hidden.
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* The delegate should conform to the MBProgressHUDDelegate protocol and implement the hudWasHidden method.
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*/
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@property (assign) id delegate;
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/**
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* An optional short message to be displayed below the activity indicator.
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* The HUD is automatically resized to fit the entire text. If the text is too long it will get clipped by displaying "..." at the end.
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* If left unchanged or set to @"", then no message is displayed.
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*/
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@property (copy) NSString *labelText;
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/**
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* An optional details message displayed below the labelText message.
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* This message is displayed only if the labelText property is also set and is different from an empty string (@"").
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*/
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@property (copy) NSString *detailsLabelText;
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/**
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* The opacity of the hud window.
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* Defaults to 0.9 (90% opacity).
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*/
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@property (assign) float opacity;
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/**
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* Font to be used for the main label.
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* Set this property if the default is not adequate.
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*/
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@property (assign) UIFont *labelFont;
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/**
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* Font to be used for the details label.
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* Set this property if the default is not adequate.
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*/
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@property (assign) UIFont *detailsLabelFont;
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/**
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* Shows the HUD while a background task is executing in a new thread, then hides the HUD.
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*
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* This method also takes care of NSAutoreleasePools so your method does not have to be concerned with setting up a pool.
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*
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* @param method The method to be executed while the HUD is shown. This method will be executed in a new thread.
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* @param target The object that the target method belongs to.
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* @param object An optional object to be passed to the method.
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* @param animated If set to YES the HUD will appear and disappear using a fade animation.
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* If set to NO the HUD will not use animations while appearing and disappearing.
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*/
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- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(bool)animated;
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@end
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/**
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* Defines callback methods for MBProgressHUD delegates.
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*/
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@protocol MBProgressHUDDelegate
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/**
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* A callback function that is called after the hud was fully hidden from the screen.
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*/
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- (void)hudWasHidden;
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@end
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