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Add news about the RosBE 2.2 releases.
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---
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title: "ReactOS Build Environment 2.2 released"
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author: "Colin Finck"
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date: 2020-05-01
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tags: [ "rosbe" ]
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banner: "img/project-news/rosbe.png"
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---
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{{< figure src="/img/project-news/rosbe-22-released/windows.png" class="pull-right" width="40%" >}}
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The ReactOS Build Environment (RosBE), our curated set of compilers and build tools, has just received a major upgrade.
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After more than 7 years of using the same and now ancient GCC 4.7.2, ReactOS is finally going to be built with the help of a modern compiler (GCC 8.4.0).
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Among other things, the new version better detects programming mistakes like improperly sized buffers, and comes with improved error messages to pinpoint such mistakes to the corresponding position in code.
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It also adds support for the latest C and C++ standards, marking a first step towards the introduction of future C++ concepts into ReactOS development.
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For the first time, all editions of the ReactOS Build Environment also come with selected versions of _Bison_ and _Flex_.
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Both tools are widely used for implementing parsers and lexers.
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ReactOS has been making use of Bison- and Flex-based code for a long time.
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However, due to the lack of these tools in the official build environment, the code had to be committed in a preprocessed intermediate form instead of the source files.
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This is no longer necessary after the upgrade, and a related [pull request is already in the pipeline](https://github.com/reactos/reactos/pull/2148).
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The remaining toolchain has also been updated, with the full list of tools being as follows:
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* Binutils 2.34
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* Bison 3.5.4
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* CMake 3.17.1-ReactOS
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* Flex 2.6.4
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* GCC 8.4.0
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* Mingw-w64 6.0.0
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* Ninja 1.10.0
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While upstream versions of some tools have already dropped support for older operating systems, the latest RosBE-Windows has managed to stay compatible down to Windows XP.
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Enough said, don't hesitate to get the new versions for your Windows, Linux, or macOS machine from the [Build Environment](/wiki/Build_Environment) wiki page, because they are soon going to be required to build ReactOS.
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And if you have never built ReactOS before, it's now the right time to get into it!
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[Building ReactOS](https://reactos.org/wiki/Building_ReactOS) from zero to a bootable ISO image doesn't need more than 3 commands, making it one of the easiest operating systems to build.
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If you have been using Visual Studio to build ReactOS so far, don't be afraid:
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It continues to be supported as a first-class citizen next to GCC, and in fact many ReactOS developers are preferring it over GCC.
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However, the minimum required Visual Studio version to build ReactOS is also [going to be raised soon](https://github.com/reactos/reactos/pull/2658).
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static/img/project-news/rosbe.png

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