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Fix CMake compatibility for modern versions (3.28+)
- Updated CMake minimum versions in submodules to 3.10 - Added Python build artifacts to .gitignore - Added BUILD_FIXES.md documenting the changes - Added test_pybaba.py for verification - Package now builds with modern CMake and installs via pip/uv
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.gitignore

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# Visual Studio Code files
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/.vscode
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*.code-workspace
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*.code-workspace
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# OSX files
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.DS_Store
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# Python files
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*.pyc
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/.pytest_cache
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*.so
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*.egg-info/
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*.egg-info
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# RL files
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events.out.tfevents.*
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events.out.tfevents.*

BUILD_FIXES.md

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# pyBaba Build Fixes
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This document describes the fixes applied to make pyBaba buildable with modern CMake versions and installable via pip/uv.
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## Problem
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The original repository had CMake minimum version requirements that are incompatible with modern CMake (3.28+):
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- Various CMakeLists.txt files required CMake 3.0 or 3.4
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- Modern CMake has removed compatibility with versions < 3.5
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## Fixes Applied
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### 1. Updated CMake Minimum Versions
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The following files were modified to require CMake 3.10:
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- `Libraries/doctest/CMakeLists.txt`
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- `Libraries/pybind11/CMakeLists.txt`
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- `Libraries/pybind11/tests/CMakeLists.txt`
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- `Libraries/pybind11/tests/test_cmake_build/installed_embed/CMakeLists.txt`
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- `Libraries/pybind11/tests/test_cmake_build/installed_function/CMakeLists.txt`
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- `Libraries/pybind11/tests/test_cmake_build/installed_target/CMakeLists.txt`
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- `Libraries/pybind11/tests/test_cmake_build/subdirectory_embed/CMakeLists.txt`
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- `Libraries/pybind11/tests/test_cmake_build/subdirectory_function/CMakeLists.txt`
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- `Libraries/pybind11/tests/test_cmake_build/subdirectory_target/CMakeLists.txt`
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Changed from:
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```cmake
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cmake_minimum_required(VERSION 3.0) # or 3.4
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```
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To:
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```cmake
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cmake_minimum_required(VERSION 3.10)
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```
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### 2. Updated .gitignore
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Added Python build artifacts to .gitignore:
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```
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*.so
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*.egg-info/
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*.egg-info
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```
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## Building pyBaba
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### Prerequisites
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- CMake 3.10 or higher
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- C++ compiler (Clang/GCC)
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- Python 3.11+
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- uv (for Python package management)
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### Build Steps
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1. **Clone with submodules:**
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```bash
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git clone https://github.com/YOUR_USERNAME/baba-is-auto.git --recursive
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cd baba-is-auto
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```
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2. **Build the C++ library:**
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```bash
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mkdir build
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cd build
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cmake ..
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make pyBaba -j8
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cd ..
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```
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3. **Install with uv:**
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```bash
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uv pip install -e .
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```
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## Testing
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Run the test script to verify installation:
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```bash
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uv run python test_pybaba.py
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```
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Expected output:
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```
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✓ pyBaba imported successfully!
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✓ Found object types: BABA, WALL, ROCK, FLAG, WATER...
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✓ Game created successfully!
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✓ RandomAgent created successfully!
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✓ RuleManager class found
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```
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## Using in Your Project
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Add to your `pyproject.toml`:
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```toml
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dependencies = [
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"pybaba @ git+https://github.com/YOUR_USERNAME/baba-is-auto.git"
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]
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```
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Or install directly:
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```bash
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uv pip install git+https://github.com/YOUR_USERNAME/baba-is-auto.git
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```
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## Troubleshooting
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### CMake Version Errors
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If you still get CMake version errors, you can use:
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```bash
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cmake .. -DCMAKE_POLICY_VERSION_MINIMUM=3.5
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```
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### Python Module Not Found
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Ensure you're using the same Python environment where you installed pyBaba:
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```bash
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uv run python -c "import pyBaba"
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```
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### Build Errors
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Clean the build directory and try again:
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```bash
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rm -rf build
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mkdir build
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cd build
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cmake ..
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make pyBaba
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```
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## Notes
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- The main `CMakeLists.txt` already required version 3.8.2, which is compatible
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- The fixes were primarily needed for the submodules (doctest and pybind11)
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- These changes allow the package to be built with CMake 3.28+ and installed via pip/uv

CMakeLists.txt

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if (BUILD_FROM_PIP)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${DEFAULT_CMAKE_LIBRARY_OUTPUT_DIRECTORY})
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endif()
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add_subdirectory(Extensions/BabaPython)
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add_subdirectory(Extensions/BabaPython)

test_pybaba.py

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#!/usr/bin/env python3
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"""Test script to verify pyBaba is working correctly."""
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import os
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import sys
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try:
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import pyBaba
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print("✓ pyBaba imported successfully!")
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except ImportError as e:
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print(f"✗ Failed to import pyBaba: {e}")
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sys.exit(1)
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def test_enums():
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"""Test that enums are accessible."""
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print("\n=== Testing Enums ===")
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# Test some object types
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objects = ["BABA", "WALL", "ROCK", "FLAG", "WATER", "KEY", "DOOR"]
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available = [obj for obj in objects if hasattr(pyBaba, obj)]
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print(f"✓ Found {len(available)}/{len(objects)} object types: {available[:5]}...")
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# Test directions
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directions = [
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"DIRECTION_NONE",
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"DIRECTION_UP",
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"DIRECTION_DOWN",
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"DIRECTION_LEFT",
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"DIRECTION_RIGHT",
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]
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available_dirs = [d for d in directions if hasattr(pyBaba, d)]
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print(
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f"✓ Found {len(available_dirs)}/{len(directions)} directions: {available_dirs}"
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)
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# Test properties
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properties = ["YOU", "WIN", "STOP", "PUSH", "SINK", "DEFEAT", "HOT", "MELT", "MOVE"]
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available_props = [p for p in properties if hasattr(pyBaba, p)]
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print(
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f"✓ Found {len(available_props)}/{len(properties)} properties: {available_props[:5]}..."
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)
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def test_game_creation():
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"""Test game creation and basic operations."""
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print("\n=== Testing Game Creation ===")
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# Find a map file
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map_path = "Resources/Maps/simple_map.txt"
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if not os.path.exists(map_path):
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# Try alternative paths
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for alternative in ["simple_map.txt", "baba_is_you.txt"]:
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alt_path = os.path.join("Resources", "Maps", alternative)
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if os.path.exists(alt_path):
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map_path = alt_path
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break
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if not os.path.exists(map_path):
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print(f"✗ Could not find map file at {map_path}")
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return False
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print(f"✓ Found map file: {map_path}")
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try:
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# Create game
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game = pyBaba.Game(map_path)
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print("✓ Game created successfully!")
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# Test game methods
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if hasattr(game, "GetMap"):
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map_obj = game.GetMap()
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print(f"✓ Got map object: {map_obj}")
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if hasattr(map_obj, "GetWidth") and hasattr(map_obj, "GetHeight"):
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width = map_obj.GetWidth()
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height = map_obj.GetHeight()
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print(f"✓ Map dimensions: {width}x{height}")
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# Test game state
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if hasattr(game, "GetPlayState"):
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state = game.GetPlayState()
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print(f"✓ Game play state: {state}")
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# Test movement
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if hasattr(game, "MovePlayer"):
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print("✓ MovePlayer method available")
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# Try a move (might not do anything if no player)
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if hasattr(pyBaba, "DIRECTION_RIGHT"):
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result = game.MovePlayer(pyBaba.DIRECTION_RIGHT)
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print(f"✓ Attempted move right: {result}")
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return True
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except Exception as e:
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print(f"✗ Error creating/using game: {e}")
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return False
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def test_agents():
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"""Test agent functionality."""
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print("\n=== Testing Agents ===")
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if hasattr(pyBaba, "RandomAgent"):
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try:
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agent = pyBaba.RandomAgent()
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print("✓ RandomAgent created successfully!")
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# Test agent methods
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if hasattr(agent, "GetAction"):
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print("✓ GetAction method available")
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return True
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except Exception as e:
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print(f"✗ Error creating RandomAgent: {e}")
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return False
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else:
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print("✗ RandomAgent not found in pyBaba")
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return False
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def test_rule_manager():
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"""Test RuleManager functionality."""
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print("\n=== Testing RuleManager ===")
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if hasattr(pyBaba, "RuleManager"):
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try:
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# RuleManager might need specific initialization
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print("✓ RuleManager class found")
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return True
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except Exception as e:
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print(f"✗ Error with RuleManager: {e}")
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return False
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else:
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print("✗ RuleManager not found in pyBaba")
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return False
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def main():
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"""Run all tests."""
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print("=" * 50)
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print("pyBaba Module Test Suite")
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print("=" * 50)
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# Print module info
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print(
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f"\nModule location: {pyBaba.__file__ if hasattr(pyBaba, '__file__') else 'Built-in'}"
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)
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print(f"Available attributes: {len(dir(pyBaba))}")
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# Run tests
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test_enums()
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test_game_creation()
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test_agents()
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test_rule_manager()
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print("\n" + "=" * 50)
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print("Test suite completed!")
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print("=" * 50)
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if __name__ == "__main__":
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main()

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