|
| 1 | +import re |
| 2 | +import os |
| 3 | +import sys |
| 4 | +import unreal_engine as ue |
| 5 | + |
| 6 | + |
| 7 | +# TODO: there are invalid names like 'IsInAir?' and 'EUserInterfaceActionType.None' |
| 8 | +VALID_NAME_PATTERN = re.compile('^[_a-zA-Z][_a-zA-Z0-9]*$') |
| 9 | +FILTERED_NAMES = { |
| 10 | + '__new__', '__doc__', |
| 11 | + '__str__', '__repr__', '__name__', |
| 12 | + '__loader__', '__spec__', '__package__', |
| 13 | + '__loader__', '__hash__', '__weakref__' |
| 14 | +} |
| 15 | + |
| 16 | +# This list is kinda reliable for descriptors implemented in C, it's ugly to get their types |
| 17 | +# https://docs.python.org/3/library/inspect.html#fetching-attributes-statically |
| 18 | +DESCRIPTORS = {'getset_descriptor', 'member_descriptor'} |
| 19 | + |
| 20 | + |
| 21 | +def is_valid_name(name): |
| 22 | + return VALID_NAME_PATTERN.match(name) is not None and name not in FILTERED_NAMES |
| 23 | + |
| 24 | + |
| 25 | +def filter_names(names): |
| 26 | + return (name for name in names if is_valid_name(name)) |
| 27 | + |
| 28 | + |
| 29 | +def filter_attributes(attributes): |
| 30 | + return {name: value for name, value in attributes.items() if is_valid_name(name)} |
| 31 | + |
| 32 | + |
| 33 | +def get_type_name(obj): |
| 34 | + type_ = type(obj) |
| 35 | + try: |
| 36 | + return type_.__qualname__ |
| 37 | + except AttributeError: |
| 38 | + return type_.__name__ |
| 39 | + |
| 40 | + |
| 41 | +def is_class(t): |
| 42 | + return isinstance(t, type) |
| 43 | + |
| 44 | + |
| 45 | +def is_callable(obj): |
| 46 | + return hasattr(obj, '__call__') |
| 47 | + |
| 48 | + |
| 49 | +def write_function(file, name, indent): |
| 50 | + file.write(indent) |
| 51 | + # TODO: ideally methods functions should be handled differently, like have self |
| 52 | + # but we don't know arguments and if it's staticmethod or classmethod anyway |
| 53 | + file.write("def {}(*args, **kwargs) -> 'typing.Any': ...\n".format(name)) |
| 54 | + |
| 55 | + |
| 56 | +def write_variable(file, name, value, indent): |
| 57 | + type_name = get_type_name(value) |
| 58 | + file.write(indent) |
| 59 | + |
| 60 | + if isinstance(value, property) or value is None or type_name in DESCRIPTORS: |
| 61 | + variable_type = 'typing.Any' |
| 62 | + else: |
| 63 | + variable_type = '{}'.format(type_name) |
| 64 | + |
| 65 | + file.write( |
| 66 | + "{}: '{}'\n".format(name, variable_type) |
| 67 | + ) |
| 68 | + |
| 69 | + |
| 70 | +def write_class(file, name, value, indent): |
| 71 | + file.write(indent) |
| 72 | + file.write("class {}:\n".format(name)) |
| 73 | + attributes = filter_attributes(vars(value)) |
| 74 | + |
| 75 | + if not attributes: |
| 76 | + file.write(indent) |
| 77 | + file.write(" pass\n") |
| 78 | + else: |
| 79 | + for attribute_name, attribute_value in attributes.items(): |
| 80 | + write_object(file, attribute_name, attribute_value, indent + ' ') |
| 81 | + |
| 82 | + file.write('\n') |
| 83 | + file.write('\n') |
| 84 | + |
| 85 | + |
| 86 | +def write_object(file, name, value, indent): |
| 87 | + # TODO: https://github.com/20tab/UnrealEnginePython/issues/394 ESlateEnums contains invalid attributes |
| 88 | + if not is_valid_name(name): |
| 89 | + return |
| 90 | + |
| 91 | + if is_class(value): |
| 92 | + write_class(file, name, value, indent) |
| 93 | + elif is_callable(value): |
| 94 | + write_function(file, name, indent) |
| 95 | + else: |
| 96 | + write_variable(file, name, value, indent) |
| 97 | + |
| 98 | + |
| 99 | +def write_ue_classes(file, classes): |
| 100 | + for class_ in classes: |
| 101 | + file.write("class {}:\n".format(class_.get_name())) |
| 102 | + |
| 103 | + attributes_count = 0 |
| 104 | + |
| 105 | + for property_ in filter_names(class_.properties()): |
| 106 | + file.write(" ") |
| 107 | + file.write("{}: 'typing.Any'\n".format(property_)) |
| 108 | + attributes_count += 1 |
| 109 | + |
| 110 | + for function_ in filter_names(class_.functions()): |
| 111 | + file.write(" ") |
| 112 | + file.write("def {}(*args, **kwargs) -> 'typing.Any': pass\n".format(function_)) |
| 113 | + attributes_count += 1 |
| 114 | + |
| 115 | + if attributes_count == 0: |
| 116 | + file.write(" ") |
| 117 | + file.write("pass\n") |
| 118 | + |
| 119 | + file.write("\n") |
| 120 | + |
| 121 | + |
| 122 | +def generate_pyi_stubs(directory, include_reflection=False): |
| 123 | + """ |
| 124 | + Generates pyi file. Note include_reflection has not been implemented yet. |
| 125 | + """ |
| 126 | + # include_reflection is still WIP and bit unusable, because: |
| 127 | + # * the result file is very large and PyCharm by default ignores such files |
| 128 | + # * it contains some invalid identifiers ('IsInAir?') |
| 129 | + if include_reflection: |
| 130 | + raise NotImplementedError |
| 131 | + |
| 132 | + package_dir = os.path.join(directory, 'unreal_engine') |
| 133 | + os.mkdir(package_dir) |
| 134 | + |
| 135 | + init_path = os.path.join(package_dir, '__init__.pyi') |
| 136 | + with open(init_path, mode='w') as file: |
| 137 | + file.write('import typing') |
| 138 | + file.write('\n\n') |
| 139 | + |
| 140 | + ue_public = vars(ue) |
| 141 | + for name, value in filter_attributes(ue_public).items(): |
| 142 | + write_object(file, name, value, '') |
| 143 | + file.write('\n') |
| 144 | + |
| 145 | + if include_reflection: |
| 146 | + classes_path = os.path.join(package_dir, 'classes.pyi') |
| 147 | + with open(classes_path, mode='w') as file: |
| 148 | + write_ue_classes(file, ue.all_classes()) |
| 149 | + |
| 150 | + |
| 151 | +if __name__ == '__main__': |
| 152 | + generate_pyi_stubs(sys.argv[1]) |
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