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Roberto De Ioris
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Update WritingAColladaFactoryWithPython.md
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tutorials/WritingAColladaFactoryWithPython.md

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@@ -17,7 +17,7 @@ You generally create new factories by subclassing the UFactory class in C++, but
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## Subclassing UFactory: PyFactory
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The subclassing api allows the developer to subclass any UClass (classes exposed to the UE4 reflection system). Unfortunately the UFactory class does not expose
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its methods to the reflection system, so an handy class named 'UPyFactory' (it ia simple subclass of UFactory) is exposed by the python plugin:
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its methods to the reflection system, so an handy class named 'UPyFactory' (it is a simple subclass of UFactory) is exposed by the python plugin:
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```python
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from unreal_engine.classes import PyFactory

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