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Removed sks file extension when loading particle emitters.
1 parent 9fbca1f commit c7a42b8

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5 files changed

+10
-10
lines changed

5 files changed

+10
-10
lines changed

project17/Project17/GameScene.swift

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -151,7 +151,7 @@ class GameScene: SKScene {
151151
for node in nodes {
152152
if node.name == "enemy" {
153153
// 1
154-
let emitter = SKEmitterNode(fileNamed: "sliceHitEnemy.sks")!
154+
let emitter = SKEmitterNode(fileNamed: "sliceHitEnemy")!
155155
emitter.position = node.position
156156
addChild(emitter)
157157

@@ -180,7 +180,7 @@ class GameScene: SKScene {
180180
// 8
181181
runAction(SKAction.playSoundFileNamed("whack.caf", waitForCompletion: false))
182182
} else if node.name == "bomb" {
183-
let emitter = SKEmitterNode(fileNamed: "sliceHitBomb.sks")!
183+
let emitter = SKEmitterNode(fileNamed: "sliceHitBomb")!
184184
emitter.position = node.parent!.position
185185
addChild(emitter)
186186

@@ -343,7 +343,7 @@ class GameScene: SKScene {
343343
sound.play()
344344

345345
// 5
346-
let emitter = SKEmitterNode(fileNamed: "sliceFuse.sks")!
346+
let emitter = SKEmitterNode(fileNamed: "sliceFuse")!
347347
emitter.position = CGPoint(x: 76, y: 64)
348348
enemy.addChild(emitter)
349349
} else {

project20/Project20/GameScene.swift

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -81,7 +81,7 @@ class GameScene: SKScene {
8181
node.runAction(move)
8282

8383
// 6
84-
let emitter = SKEmitterNode(fileNamed: "fuse.sks")!
84+
let emitter = SKEmitterNode(fileNamed: "fuse")!
8585
emitter.position = CGPoint(x: 0, y: -22)
8686
node.addChild(emitter)
8787

@@ -169,7 +169,7 @@ class GameScene: SKScene {
169169
}
170170

171171
func explodeFirework(firework: SKNode) {
172-
let emitter = SKEmitterNode(fileNamed: "explode.sks")!
172+
let emitter = SKEmitterNode(fileNamed: "explode")!
173173
emitter.position = firework.position
174174
addChild(emitter)
175175

project23/Project23/GameScene.swift

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
2727
override func didMoveToView(view: SKView) {
2828
backgroundColor = UIColor.blackColor()
2929

30-
starfield = SKEmitterNode(fileNamed: "Starfield.sks")!
30+
starfield = SKEmitterNode(fileNamed: "Starfield")!
3131
starfield.position = CGPoint(x: 1024, y: 384)
3232
starfield.advanceSimulationTime(10)
3333
addChild(starfield)
@@ -99,7 +99,7 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
9999
}
100100

101101
func didBeginContact(contact: SKPhysicsContact) {
102-
let explosion = SKEmitterNode(fileNamed: "explosion.sks")!
102+
let explosion = SKEmitterNode(fileNamed: "explosion")!
103103
explosion.position = player.position
104104
addChild(explosion)
105105

project29/Project29/GameScene.swift

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -172,7 +172,7 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
172172
}
173173

174174
func destroyPlayer(player: SKSpriteNode) {
175-
let explosion = SKEmitterNode(fileNamed: "hitPlayer.sks")!
175+
let explosion = SKEmitterNode(fileNamed: "hitPlayer")!
176176
explosion.position = player.position
177177
addChild(explosion)
178178

@@ -207,7 +207,7 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
207207
let buildingLocation = convertPoint(contactPoint, toNode: building)
208208
building.hitAtPoint(buildingLocation)
209209

210-
let explosion = SKEmitterNode(fileNamed: "hitBuilding.sks")!
210+
let explosion = SKEmitterNode(fileNamed: "hitBuilding")!
211211
explosion.position = contactPoint
212212
addChild(explosion)
213213

project36/Project36/GameScene.swift

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -271,7 +271,7 @@ class GameScene: SKScene, SKPhysicsContactDelegate {
271271
}
272272

273273
if contact.bodyA.node == player || contact.bodyB.node == player {
274-
if let explosion = SKEmitterNode(fileNamed: "PlayerExplosion.sks") {
274+
if let explosion = SKEmitterNode(fileNamed: "PlayerExplosion") {
275275
explosion.position = player.position
276276
addChild(explosion)
277277
}

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