@@ -46,14 +46,16 @@ class LineMaterial extends ShaderMaterial {
4646 attribute vec3 instanceStart;
4747 attribute vec3 instanceEnd;
4848
49- #ifdef USE_LINE_COLOR_ALPHA
50- varying vec4 vLineColor;
51- attribute vec4 instanceColorStart;
52- attribute vec4 instanceColorEnd;
53- #else
54- varying vec3 vLineColor;
55- attribute vec3 instanceColorStart;
56- attribute vec3 instanceColorEnd;
49+ #ifdef USE_COLOR
50+ #ifdef USE_LINE_COLOR_ALPHA
51+ varying vec4 vLineColor;
52+ attribute vec4 instanceColorStart;
53+ attribute vec4 instanceColorEnd;
54+ #else
55+ varying vec3 vLineColor;
56+ attribute vec3 instanceColorStart;
57+ attribute vec3 instanceColorEnd;
58+ #endif
5759 #endif
5860
5961 #ifdef WORLD_UNITS
@@ -100,7 +102,11 @@ class LineMaterial extends ShaderMaterial {
100102
101103 void main() {
102104
103- vLineColor = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
105+ #ifdef USE_COLOR
106+
107+ vLineColor = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
108+
109+ #endif
104110
105111 #ifdef USE_DASH
106112
@@ -303,10 +309,12 @@ class LineMaterial extends ShaderMaterial {
303309 #include <logdepthbuf_pars_fragment>
304310 #include <clipping_planes_pars_fragment>
305311
306- #ifdef USE_LINE_COLOR_ALPHA
307- varying vec4 vLineColor;
308- #else
309- varying vec3 vLineColor;
312+ #ifdef USE_COLOR
313+ #ifdef USE_LINE_COLOR_ALPHA
314+ varying vec4 vLineColor;
315+ #else
316+ varying vec3 vLineColor;
317+ #endif
310318 #endif
311319
312320 vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
@@ -417,10 +425,12 @@ class LineMaterial extends ShaderMaterial {
417425 #endif
418426
419427 vec4 diffuseColor = vec4( diffuse, alpha );
420- #ifdef USE_LINE_COLOR_ALPHA
421- diffuseColor *= vLineColor;
422- #else
423- diffuseColor.rgb *= vLineColor;
428+ #ifdef USE_COLOR
429+ #ifdef USE_LINE_COLOR_ALPHA
430+ diffuseColor *= vLineColor;
431+ #else
432+ diffuseColor.rgb *= vLineColor;
433+ #endif
424434 #endif
425435
426436 #include <logdepthbuf_fragment>
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