@@ -61,17 +61,17 @@ protected override void Awake()
6161 return ;
6262 }
6363
64- m_ConfigManager . LoadConfigSuccess += OnLoadConfigSuccess ;
65- m_ConfigManager . LoadConfigFailure += OnLoadConfigFailure ;
64+ m_ConfigManager . ReadDataSuccess += OnReadDataSuccess ;
65+ m_ConfigManager . ReadDataFailure += OnReadDataFailure ;
6666
6767 if ( m_EnableLoadConfigUpdateEvent )
6868 {
69- m_ConfigManager . LoadConfigUpdate += OnLoadConfigUpdate ;
69+ m_ConfigManager . ReadDataUpdate += OnReadDataUpdate ;
7070 }
7171
7272 if ( m_EnableLoadConfigDependencyAssetEvent )
7373 {
74- m_ConfigManager . LoadConfigDependencyAsset += OnLoadConfigDependencyAsset ;
74+ m_ConfigManager . ReadDataDependencyAsset += OnReadDataDependencyAsset ;
7575 }
7676 }
7777
@@ -112,67 +112,58 @@ private void Start()
112112 transform . SetParent ( this . transform ) ;
113113 transform . localScale = Vector3 . one ;
114114
115+ m_ConfigManager . SetDataProviderHelper ( configHelper ) ;
115116 m_ConfigManager . SetConfigHelper ( configHelper ) ;
116117 }
117118
118119 /// <summary>
119- /// 加载全局配置 。
120+ /// 读取全局配置 。
120121 /// </summary>
121- /// <param name="configName">全局配置名称。</param>
122122 /// <param name="configAssetName">全局配置资源名称。</param>
123- public void LoadConfig ( string configName , string configAssetName )
123+ public void ReadData ( string configAssetName )
124124 {
125- LoadConfig ( configName , configAssetName , DefaultPriority , null ) ;
125+ m_ConfigManager . ReadData ( configAssetName ) ;
126126 }
127127
128128 /// <summary>
129- /// 加载全局配置 。
129+ /// 读取全局配置 。
130130 /// </summary>
131- /// <param name="configName">全局配置名称。</param>
132131 /// <param name="configAssetName">全局配置资源名称。</param>
133132 /// <param name="priority">加载全局配置资源的优先级。</param>
134- public void LoadConfig ( string configName , string configAssetName , int priority )
133+ public void ReadData ( string configAssetName , int priority )
135134 {
136- LoadConfig ( configName , configAssetName , priority , null ) ;
135+ m_ConfigManager . ReadData ( configAssetName , priority ) ;
137136 }
138137
139138 /// <summary>
140- /// 加载全局配置 。
139+ /// 读取全局配置 。
141140 /// </summary>
142- /// <param name="configName">全局配置名称。</param>
143141 /// <param name="configAssetName">全局配置资源名称。</param>
144142 /// <param name="userData">用户自定义数据。</param>
145- public void LoadConfig ( string configName , string configAssetName , object userData )
143+ public void ReadData ( string configAssetName , object userData )
146144 {
147- LoadConfig ( configName , configAssetName , DefaultPriority , userData ) ;
145+ m_ConfigManager . ReadData ( configAssetName , userData ) ;
148146 }
149147
150148 /// <summary>
151- /// 加载全局配置 。
149+ /// 读取全局配置 。
152150 /// </summary>
153- /// <param name="configName">全局配置名称。</param>
154151 /// <param name="configAssetName">全局配置资源名称。</param>
155152 /// <param name="priority">加载全局配置资源的优先级。</param>
156153 /// <param name="userData">用户自定义数据。</param>
157- public void LoadConfig ( string configName , string configAssetName , int priority , object userData )
154+ public void ReadData ( string configAssetName , int priority , object userData )
158155 {
159- if ( string . IsNullOrEmpty ( configName ) )
160- {
161- Log . Error ( "Config name is invalid." ) ;
162- return ;
163- }
164-
165- m_ConfigManager . LoadConfig ( configAssetName , priority , LoadConfigInfo . Create ( configName , userData ) ) ;
156+ m_ConfigManager . ReadData ( configAssetName , priority , userData ) ;
166157 }
167158
168159 /// <summary>
169160 /// 解析全局配置。
170161 /// </summary>
171162 /// <param name="configString">要解析的全局配置字符串。</param>
172163 /// <returns>是否解析全局配置成功。</returns>
173- public bool ParseConfig ( string configString )
164+ public bool ParseData ( string configString )
174165 {
175- return m_ConfigManager . ParseConfig ( configString ) ;
166+ return m_ConfigManager . ParseData ( configString ) ;
176167 }
177168
178169 /// <summary>
@@ -181,19 +172,19 @@ public bool ParseConfig(string configString)
181172 /// <param name="configString">要解析的全局配置字符串。</param>
182173 /// <param name="userData">用户自定义数据。</param>
183174 /// <returns>是否解析全局配置成功。</returns>
184- public bool ParseConfig ( string configString , object userData )
175+ public bool ParseData ( string configString , object userData )
185176 {
186- return m_ConfigManager . ParseConfig ( configString , userData ) ;
177+ return m_ConfigManager . ParseData ( configString , userData ) ;
187178 }
188179
189180 /// <summary>
190181 /// 解析全局配置。
191182 /// </summary>
192183 /// <param name="configBytes">要解析的全局配置二进制流。</param>
193184 /// <returns>是否解析全局配置成功。</returns>
194- public bool ParseConfig ( byte [ ] configBytes )
185+ public bool ParseData ( byte [ ] configBytes )
195186 {
196- return m_ConfigManager . ParseConfig ( configBytes ) ;
187+ return m_ConfigManager . ParseData ( configBytes ) ;
197188 }
198189
199190 /// <summary>
@@ -202,9 +193,9 @@ public bool ParseConfig(byte[] configBytes)
202193 /// <param name="configBytes">要解析的全局配置二进制流。</param>
203194 /// <param name="userData">用户自定义数据。</param>
204195 /// <returns>是否解析全局配置成功。</returns>
205- public bool ParseConfig ( byte [ ] configBytes , object userData )
196+ public bool ParseData ( byte [ ] configBytes , object userData )
206197 {
207- return m_ConfigManager . ParseConfig ( configBytes , userData ) ;
198+ return m_ConfigManager . ParseData ( configBytes , userData ) ;
208199 }
209200
210201 /// <summary>
@@ -214,9 +205,9 @@ public bool ParseConfig(byte[] configBytes, object userData)
214205 /// <param name="startIndex">全局配置二进制流的起始位置。</param>
215206 /// <param name="length">全局配置二进制流的长度。</param>
216207 /// <returns>是否解析全局配置成功。</returns>
217- public bool ParseConfig ( byte [ ] configBytes , int startIndex , int length )
208+ public bool ParseData ( byte [ ] configBytes , int startIndex , int length )
218209 {
219- return m_ConfigManager . ParseConfig ( configBytes , startIndex , length ) ;
210+ return m_ConfigManager . ParseData ( configBytes , startIndex , length ) ;
220211 }
221212
222213 /// <summary>
@@ -227,9 +218,9 @@ public bool ParseConfig(byte[] configBytes, int startIndex, int length)
227218 /// <param name="length">全局配置二进制流的长度。</param>
228219 /// <param name="userData">用户自定义数据。</param>
229220 /// <returns>是否解析全局配置成功。</returns>
230- public bool ParseConfig ( byte [ ] configBytes , int startIndex , int length , object userData )
221+ public bool ParseData ( byte [ ] configBytes , int startIndex , int length , object userData )
231222 {
232- return m_ConfigManager . ParseConfig ( configBytes , startIndex , length , userData ) ;
223+ return m_ConfigManager . ParseData ( configBytes , startIndex , length , userData ) ;
233224 }
234225
235226 /// <summary>
@@ -358,23 +349,23 @@ public void RemoveAllConfigs()
358349 m_ConfigManager . RemoveAllConfigs ( ) ;
359350 }
360351
361- private void OnLoadConfigSuccess ( object sender , GameFramework . Config . LoadConfigSuccessEventArgs e )
352+ private void OnReadDataSuccess ( object sender , ReadDataSuccessEventArgs e )
362353 {
363354 m_EventComponent . Fire ( this , LoadConfigSuccessEventArgs . Create ( e ) ) ;
364355 }
365356
366- private void OnLoadConfigFailure ( object sender , GameFramework . Config . LoadConfigFailureEventArgs e )
357+ private void OnReadDataFailure ( object sender , ReadDataFailureEventArgs e )
367358 {
368- Log . Warning ( "Load config failure, asset name '{0}', error message '{1}'." , e . ConfigAssetName , e . ErrorMessage ) ;
359+ Log . Warning ( "Load config failure, asset name '{0}', error message '{1}'." , e . DataAssetName , e . ErrorMessage ) ;
369360 m_EventComponent . Fire ( this , LoadConfigFailureEventArgs . Create ( e ) ) ;
370361 }
371362
372- private void OnLoadConfigUpdate ( object sender , GameFramework . Config . LoadConfigUpdateEventArgs e )
363+ private void OnReadDataUpdate ( object sender , ReadDataUpdateEventArgs e )
373364 {
374365 m_EventComponent . Fire ( this , LoadConfigUpdateEventArgs . Create ( e ) ) ;
375366 }
376367
377- private void OnLoadConfigDependencyAsset ( object sender , GameFramework . Config . LoadConfigDependencyAssetEventArgs e )
368+ private void OnReadDataDependencyAsset ( object sender , ReadDataDependencyAssetEventArgs e )
378369 {
379370 m_EventComponent . Fire ( this , LoadConfigDependencyAssetEventArgs . Create ( e ) ) ;
380371 }
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