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Keijiro TakahashiKeijiro Takahashi
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Convert line endings.
1 parent 6e3970b commit 60ca468

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4 files changed

+579
-579
lines changed

4 files changed

+579
-579
lines changed
Lines changed: 63 additions & 63 deletions
Original file line numberDiff line numberDiff line change
@@ -1,63 +1,63 @@
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Shader "Custom/CopyDepth" {
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Properties {
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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ZTest Always
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ZWrite Off
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CGINCLUDE
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sampler2D _CameraDepthTexture;
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struct ia_out
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{
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float4 vertex : POSITION;
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};
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struct vs_out
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{
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float4 vertex : SV_POSITION;
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float4 screen_pos : TEXCOORD0;
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};
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struct ps_out
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{
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float4 color : COLOR0;
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};
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vs_out vert(ia_out v)
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{
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vs_out o;
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o.vertex = v.vertex;
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o.screen_pos = v.vertex;
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return o;
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}
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ps_out frag(vs_out i)
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{
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float2 coord = (i.screen_pos.xy / i.screen_pos.w + 1.0) * 0.5;
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#if UNITY_UV_STARTS_AT_TOP
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coord.y = 1.0-coord.y;
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#endif
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ps_out r;
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r.color = tex2D(_CameraDepthTexture, coord);
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return r;
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}
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ENDCG
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#ifdef SHADER_API_OPENGL
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#pragma glsl
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#endif
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ENDCG
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}
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}
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FallBack Off}
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Shader "Custom/CopyDepth" {
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Properties {
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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ZTest Always
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ZWrite Off
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CGINCLUDE
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sampler2D _CameraDepthTexture;
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struct ia_out
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{
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float4 vertex : POSITION;
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};
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struct vs_out
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{
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float4 vertex : SV_POSITION;
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float4 screen_pos : TEXCOORD0;
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};
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struct ps_out
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{
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float4 color : COLOR0;
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};
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vs_out vert(ia_out v)
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{
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vs_out o;
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o.vertex = v.vertex;
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o.screen_pos = v.vertex;
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return o;
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}
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ps_out frag(vs_out i)
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{
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float2 coord = (i.screen_pos.xy / i.screen_pos.w + 1.0) * 0.5;
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#if UNITY_UV_STARTS_AT_TOP
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coord.y = 1.0-coord.y;
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#endif
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ps_out r;
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r.color = tex2D(_CameraDepthTexture, coord);
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return r;
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}
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ENDCG
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#ifdef SHADER_API_OPENGL
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#pragma glsl
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#endif
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ENDCG
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}
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}
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FallBack Off}

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