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Commit 940fdc1

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Keijiro TakahashiKeijiro Takahashi
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Changed not to use function overloading for animation events.
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Assets/UnityChanStage/Director/StageDirector.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -88,14 +88,14 @@ public void FastForward(float second)
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{
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if (!ignoreFastForward)
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{
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FastForward(GetComponent<Animator>(), second, 0);
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FastForwardAnimator(GetComponent<Animator>(), second, 0);
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foreach (var go in objectsOnTimeline)
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foreach (var animator in go.GetComponentsInChildren<Animator>())
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FastForward(animator, second, 0.5f);
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FastForwardAnimator(animator, second, 0.5f);
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}
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}
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void FastForward(Animator animator, float second, float crossfade)
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void FastForwardAnimator(Animator animator, float second, float crossfade)
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{
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for (var layer = 0; layer < animator.layerCount; layer++)
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{

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