* - WL_SOCKET_CONNECTED: Wait for socket connection to be established,
* can be combined with other WL_SOCKET_* events (on non-Windows
* platforms, this is the same as WL_SOCKET_WRITEABLE)
+ * - WL_SOCKET_ACCEPT: Wait for new connection to a server socket,
+ * can be combined with other WL_SOCKET_* events (on non-Windows
+ * platforms, this is the same as WL_SOCKET_READABLE)
* - WL_SOCKET_CLOSED: Wait for socket to be closed by remote peer.
* - WL_EXIT_ON_PM_DEATH: Exit immediately if the postmaster dies
*
* i.e. it must be a process-local latch initialized with InitLatch, or a
* shared latch associated with the current process by calling OwnLatch.
*
- * In the WL_SOCKET_READABLE/WRITEABLE/CONNECTED cases, EOF and error
+ * In the WL_SOCKET_READABLE/WRITEABLE/CONNECTED/ACCEPT cases, EOF and error
* conditions cause the socket to be reported as readable/writable/connected,
* so that the caller can deal with the condition.
*
flags |= FD_WRITE;
if (event->events & WL_SOCKET_CONNECTED)
flags |= FD_CONNECT;
+ if (event->events & WL_SOCKET_ACCEPT)
+ flags |= FD_ACCEPT;
if (*handle == WSA_INVALID_EVENT)
{
/* connected */
occurred_events->events |= WL_SOCKET_CONNECTED;
}
+ if ((cur_event->events & WL_SOCKET_ACCEPT) &&
+ (resEvents.lNetworkEvents & FD_ACCEPT))
+ {
+ /* incoming connection could be accepted */
+ occurred_events->events |= WL_SOCKET_ACCEPT;
+ }
if (resEvents.lNetworkEvents & FD_CLOSE)
{
/* EOF/error, so signal all caller-requested socket flags */
#define WL_SOCKET_CONNECTED WL_SOCKET_WRITEABLE
#endif
#define WL_SOCKET_CLOSED (1 << 7)
+#ifdef WIN32
+#define WL_SOCKET_ACCEPT (1 << 8)
+#else
+/* avoid having to deal with case on platforms not requiring it */
+#define WL_SOCKET_ACCEPT WL_SOCKET_READABLE
+#endif
#define WL_SOCKET_MASK (WL_SOCKET_READABLE | \
WL_SOCKET_WRITEABLE | \
WL_SOCKET_CONNECTED | \
+ WL_SOCKET_ACCEPT | \
WL_SOCKET_CLOSED)
typedef struct WaitEvent