early work on a system to control max avatar loads #2405
compilation.yml
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Matrix: Build server on Ubuntu
Matrix: build-client
Annotations
31 errors and 80 warnings
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Build client for Android
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StyleLibrary
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Build client for Android
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StyleLibrary
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Build client for Android
Rig Error: Avatar creation failed:
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Build client for Android
Calls to "AssetDatabase.SaveAssets" are restricted during asset importing. Please make sure this function is not called from ScriptedImporters or PostProcessors, as it is a source of non-determinism.
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Build client for Android
: <color=#242424>[<color=#9370DB>System</color>]</color> <color=#FF0000>Misssing Palette!</color>
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Build client for Android
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StylePalette
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Build client for Android
: <color=#242424>[<color=#9370DB>System</color>]</color> <color=#FF0000>Misssing Library!</color>
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Build client for Android
OperationException : ChainOperation failed because dependent operation failed
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Build client for Android
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StyleLibrary
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Build client for Android
Rig Error: Avatar creation failed:
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Build client for StandaloneWindows64
Rig Error: Avatar creation failed:
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Build client for StandaloneWindows64
Shader error in 'EnvironmentDepth/OcclusionLit': failed to open source file: 'BiRP/EnvironmentOcclusionBiRP.cginc' at line 203 (on d3d9)
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Build client for StandaloneWindows64
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StylePalette
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Build client for StandaloneWindows64
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StyleLibrary
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Build client for StandaloneWindows64
: <color=#242424>[<color=#9370DB>System</color>]</color> <color=#FF0000>Misssing Palette!</color>
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Build client for StandaloneWindows64
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StylePalette
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Build client for StandaloneWindows64
: <color=#242424>[<color=#9370DB>System</color>]</color> <color=#FF0000>Misssing Library!</color>
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Build client for StandaloneWindows64
OperationException : ChainOperation failed because dependent operation failed
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Build client for StandaloneWindows64
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StyleLibrary
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Build client for StandaloneWindows64
Rig Error: Avatar creation failed:
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Build client for StandaloneWindows64
You're on a case-insensitive filesystem, and the remote you are
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Build client for StandaloneLinux64
Calls to "AssetDatabase.SaveAssets" are restricted during asset importing. Please make sure this function is not called from ScriptedImporters or PostProcessors, as it is a source of non-determinism.
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Build client for StandaloneLinux64
: <color=#242424>[<color=#9370DB>System</color>]</color> <color=#FF0000>Misssing Palette!</color>
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Build client for StandaloneLinux64
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StylePalette
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Build client for StandaloneLinux64
: <color=#242424>[<color=#9370DB>System</color>]</color> <color=#FF0000>Misssing Library!</color>
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Build client for StandaloneLinux64
OperationException : ChainOperation failed because dependent operation failed
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Build client for StandaloneLinux64
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=StyleLibrary
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Build client for StandaloneLinux64
OperationException : Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
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Build client for StandaloneLinux64
RuntimeData is null. Please ensure you have built the correct Player Content.
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Build client for StandaloneLinux64
System.Exception: Invalid path in TextDataProvider : 'Library/com.unity.addressables/aa/Linux/settings.json'.
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Build client for StandaloneLinux64
Rig Error: Avatar creation failed:
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Build server on Ubuntu (Basis Server, linux-arm64):
Basis Server/Contrib/Auth/Did/DidKeyResolver.cs#L57
Use 'AsSpan' instead of the 'System.Range'-based indexer on 'string' to avoid creating unnecessary data copies (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1831)
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Build server on Ubuntu (Basis Server, linux-arm64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
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Build server on Ubuntu (Basis Server, linux-arm64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
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Build server on Ubuntu (Basis Server, linux-arm64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
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Build server on Ubuntu (Basis Server, linux-arm64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
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Build server on Ubuntu (Basis Server, linux-arm64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
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Build server on Ubuntu (Basis Server, linux-arm64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
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Build server on Ubuntu (Basis Server, linux-arm64)
The "--output" option isn't supported when building a solution. Specifying a solution-level output path results in all projects copying outputs to the same directory, which can lead to inconsistent builds.
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Build server on Ubuntu (Basis Server, linux-arm64)
<IsTrimmable Condition="$([MSBuild]::IsTargetFrameworkCompatible('$(TargetFramework)', 'net8.0'))">true</IsTrimmable>
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Build server on Ubuntu (Basis Server, linux-arm64)
IsTrimmable and EnableTrimAnalyzer are not supported for the target framework. Consider multi-targeting to a supported framework to enable trimming, and set IsTrimmable only for the supported frameworks. For example:
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Build server on Ubuntu (Basis Server, linux-x64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
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Build server on Ubuntu (Basis Server, linux-x64):
Basis Server/Contrib/Auth/Did/DidKeyResolver.cs#L57
Use 'AsSpan' instead of the 'System.Range'-based indexer on 'string' to avoid creating unnecessary data copies (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1831)
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Build server on Ubuntu (Basis Server, linux-x64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
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Build server on Ubuntu (Basis Server, linux-x64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
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Build server on Ubuntu (Basis Server, linux-x64):
Basis Server/Contrib/Auth/Did/DidKeyResolver.cs#L57
Use 'AsSpan' instead of the 'System.Range'-based indexer on 'string' to avoid creating unnecessary data copies (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1831)
|
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Build server on Ubuntu (Basis Server, linux-x64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
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Build server on Ubuntu (Basis Server, linux-x64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
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Build server on Ubuntu (Basis Server, linux-x64)
The "--output" option isn't supported when building a solution. Specifying a solution-level output path results in all projects copying outputs to the same directory, which can lead to inconsistent builds.
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Build server on Ubuntu (Basis Server, linux-x64)
<IsTrimmable Condition="$([MSBuild]::IsTargetFrameworkCompatible('$(TargetFramework)', 'net8.0'))">true</IsTrimmable>
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Build server on Ubuntu (Basis Server, linux-x64)
IsTrimmable and EnableTrimAnalyzer are not supported for the target framework. Consider multi-targeting to a supported framework to enable trimming, and set IsTrimmable only for the supported frameworks. For example:
|
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Build server on Ubuntu (Basis Server, linux-musl-x64):
Basis Server/Contrib/Auth/Did/DidKeyResolver.cs#L57
Use 'AsSpan' instead of the 'System.Range'-based indexer on 'string' to avoid creating unnecessary data copies (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1831)
|
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Build server on Ubuntu (Basis Server, linux-musl-x64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
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Build server on Ubuntu (Basis Server, linux-musl-x64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
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Build server on Ubuntu (Basis Server, linux-musl-x64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
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Build server on Ubuntu (Basis Server, linux-musl-x64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
|
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Build server on Ubuntu (Basis Server, linux-musl-x64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
|
|
Build server on Ubuntu (Basis Server, linux-musl-x64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
|
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Build server on Ubuntu (Basis Server, linux-musl-x64)
The "--output" option isn't supported when building a solution. Specifying a solution-level output path results in all projects copying outputs to the same directory, which can lead to inconsistent builds.
|
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Build server on Ubuntu (Basis Server, linux-musl-x64)
<IsTrimmable Condition="$([MSBuild]::IsTargetFrameworkCompatible('$(TargetFramework)', 'net8.0'))">true</IsTrimmable>
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Build server on Ubuntu (Basis Server, linux-musl-x64)
IsTrimmable and EnableTrimAnalyzer are not supported for the target framework. Consider multi-targeting to a supported framework to enable trimming, and set IsTrimmable only for the supported frameworks. For example:
|
|
Build server on Ubuntu (Basis Server, win-x64):
Basis Server/Contrib/Auth/Did/DidKeyResolver.cs#L57
Use 'AsSpan' instead of the 'System.Range'-based indexer on 'string' to avoid creating unnecessary data copies (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1831)
|
|
Build server on Ubuntu (Basis Server, win-x64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
|
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Build server on Ubuntu (Basis Server, win-x64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
|
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Build server on Ubuntu (Basis Server, win-x64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
|
|
Build server on Ubuntu (Basis Server, win-x64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
|
|
Build server on Ubuntu (Basis Server, win-x64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
|
|
Build server on Ubuntu (Basis Server, win-x64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
|
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Build server on Ubuntu (Basis Server, win-x64)
The "--output" option isn't supported when building a solution. Specifying a solution-level output path results in all projects copying outputs to the same directory, which can lead to inconsistent builds.
|
|
Build server on Ubuntu (Basis Server, win-x64)
<IsTrimmable Condition="$([MSBuild]::IsTargetFrameworkCompatible('$(TargetFramework)', 'net8.0'))">true</IsTrimmable>
|
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Build server on Ubuntu (Basis Server, win-x64)
IsTrimmable and EnableTrimAnalyzer are not supported for the target framework. Consider multi-targeting to a supported framework to enable trimming, and set IsTrimmable only for the supported frameworks. For example:
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64):
Basis Server/Contrib/Auth/Did/DidKeyResolver.cs#L57
Use 'AsSpan' instead of the 'System.Range'-based indexer on 'string' to avoid creating unnecessary data copies (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1831)
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64):
Basis Server/LiteNetLib/NetManager.cs#L909
The variable 'ex' is declared but never used
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64):
Basis Server/LiteNetLib/NetUtils.cs#L176
The variable 'e' is declared but never used
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64):
Basis Server/Contrib/Crypto/Ed25519.cs#L80
Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64)
The "--output" option isn't supported when building a solution. Specifying a solution-level output path results in all projects copying outputs to the same directory, which can lead to inconsistent builds.
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64)
<IsTrimmable Condition="$([MSBuild]::IsTargetFrameworkCompatible('$(TargetFramework)', 'net8.0'))">true</IsTrimmable>
|
|
Build server on Ubuntu (Basis Server, linux-musl-arm64)
IsTrimmable and EnableTrimAnalyzer are not supported for the target framework. Consider multi-targeting to a supported framework to enable trimming, and set IsTrimmable only for the supported frameworks. For example:
|
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Build client for Android
The VisualEffectAsset (02_Simple_Loop) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (01_Minimal_System) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (05_Head_Trail) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (06_Firework) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (03_Simple_Burst) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (04_Simple_Trail) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (02_Simple_Loop) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (01_Minimal_System) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (05_Head_Trail) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for Android
The VisualEffectAsset (06_Firework) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (02_Simple_Loop) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (01_Minimal_System) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (05_Head_Trail) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (06_Firework) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (03_Simple_Burst) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (04_Simple_Trail) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (02_Simple_Loop) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (01_Minimal_System) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (05_Head_Trail) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneWindows64
The VisualEffectAsset (06_Firework) was compiled with an outdated version of the Visual Effect Graph. It needs to be rebuilt.
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Build client for StandaloneLinux64
Packages/com.avionblock.opussharp/OpusSharp.Core/OpusDecoder.cs(117,33): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build client for StandaloneLinux64
Packages/com.***.odinserializer/Core/Misc/ArchitectureInfo.cs(74,22): warning CS0618: 'RuntimePlatform.WiiU' is obsolete: 'Wii U is no longer supported in Unity 2018.1+.'
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Build client for StandaloneLinux64
Packages/com.***.odinserializer/Core/Misc/ArchitectureInfo.cs(69,22): warning CS0618: 'RuntimePlatform.XBOX360' is obsolete: 'Xbox360 export is no longer supported in Unity 5.5+.'
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Build client for StandaloneLinux64
Packages/com.***.odinserializer/Core/Misc/ArchitectureInfo.cs(67,22): warning CS0618: 'RuntimePlatform.PS3' is obsolete: 'PS3 export is no longer supported in Unity >=5.5.'
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Build client for StandaloneLinux64
Packages/com.***.server/LiteNetLib/NetManager.cs(909,50): warning CS0168: The variable 'ex' is declared but never used
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Build client for StandaloneLinux64
Packages/com.***.server/LiteNetLib/NetUtils.cs(176,30): warning CS0168: The variable 'e' is declared but never used
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Build client for StandaloneLinux64
Built In Data does not have any associated AddressableAssetGroupSchemas. Data from this group will not be included in the build. If this is unexpected the AddressableGroup may have become corrupted.
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Build client for StandaloneLinux64
Import Error Code:(4)
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Build client for StandaloneLinux64
Addressables - Unable to load runtime data at location UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].
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Build client for StandaloneLinux64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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Basis-Client-Android
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81.3 MB |
sha256:f6c868830c386294ad0a0e1ea2a7eed0b5c6b600dea76e94480f98406eb69eb6
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Basis-Client-StandaloneLinux64
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108 MB |
sha256:fac83853acbfb893fe2e1d4a7826d53957b64572560c9d99b846c5d94f2cf398
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Basis-Client-StandaloneWindows64
|
100 MB |
sha256:3cc87202d506041b402ad15a2f5fda2281aa35584a24739ebc9c3c750c27e4ce
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Basis-Server-linux-arm64
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47.7 MB |
sha256:350dfc6b1c21a6315e75f51948b8fa9f51f3236058155e712f699ae048f57779
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Basis-Server-linux-musl-arm64
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47.7 MB |
sha256:65902d20896874698435bd6dbdddae8457c37f1f0832fa640ec4be2c0b2d49a2
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Basis-Server-linux-musl-x64
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49.3 MB |
sha256:31b33cc825d81ff0ed6e9f26c5eb15737b8008e83bf21986b72e7795a3f91ee0
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Basis-Server-linux-x64
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49.3 MB |
sha256:69b3537c120435dd05cc2e20276e2198e4ede0bb8df6a4994f940b76ed21c85c
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Basis-Server-win-x64
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49.7 MB |
sha256:f3429704d8024b807bbe885eadf35f3b3ed78ea9f62b28175845c246979f43c3
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Basis-Symbols-Client-Android
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187 MB |
sha256:8fec4273e51ff58f2f81399b84cbbcdf15293ded2b14513443cd9be3fe3c707d
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Basis-Symbols-Client-StandaloneLinux64
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466 MB |
sha256:227ac2546abdc13c4dfc4848e3c1abb043e4d6b4b9270d87e70b85d9ea474de0
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Basis-Symbols-Client-StandaloneWindows64
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443 MB |
sha256:135ed2e601bcb5e211cd4a79319036c6b04d66baf76512c77856122bb83c257d
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unitypackage_upload
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157 MB |
sha256:60a04639ca7f14f528f546e899563aa5e972f4a6f60d439887f6ae98995e379b
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