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Updated readme to point to correct engine branch
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README.md

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@@ -10,7 +10,7 @@ Most of the functionality is implemented in plugins, so you can use those plugin
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# Engine modification
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BrickGame is built with a slightly modified branch of Unreal Engine 4.1. The code for the branch is [here](https://github.com/AndrewScheidecker/UnrealEngine/tree/BrickGame). To use this branch to link against BrickGame, clone it locally, and follow the [instructions](https://github.com/AndrewScheidecker/UnrealEngine/blob/BrickGame/README.md) to register the branch for use by the "Generate Visual Studio Projects" command.
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BrickGame is built with a slightly modified branch of Unreal Engine 4.5. The code for the branch is [here](https://github.com/AndrewScheidecker/UnrealEngine/tree/BrickGame-4.5). To use this branch to link against BrickGame, clone it locally, and follow the [instructions](https://github.com/AndrewScheidecker/UnrealEngine/blob/BrickGame-4.5/README.md) to register the branch for use by the "Generate Visual Studio Projects" command.
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The changes are:
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* Light propagation volume is hacked to ignore the ambient occlusion values computed for the bricks, which will only apply to the ambient cubemap.

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