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updating links (#1600)
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hub/dev-environment/rust/rss-reader-rust-for-windows.md

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@@ -213,7 +213,7 @@ We did say that Rust for Windows lets you call any Windows API (past, present, a
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```
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2. Next, open the project's `src` > `main.rs` source code file, and update the `use` declaration with the new namespace, or module. And finally add code to call the [**MessageBoxA**](/windows/win32/api/winuser/nf-winuser-messageboxa) function (also see [**MessageBoxA**](https://microsoft.github.io/windows-docs-rs/doc/bindings/Windows/Win32/WindowsAndMessaging/fn.MessageBoxA.html) in the [Rust documentation for the Windows API](https://microsoft.github.io/windows-docs-rs/doc/bindings/Windows/), which includes a link to [**MESSAGEBOX_STYLE**](https://microsoft.github.io/windows-docs-rs/doc/bindings/Windows/Win32/WindowsAndMessaging/struct.MESSAGEBOX_STYLE.html)).
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2. Next, open the project's `src` > `main.rs` source code file, and update the `use` declaration with the new namespace, or module. And finally add code to call the [**MessageBoxA**](/windows/win32/api/winuser/nf-winuser-messageboxa) function (also see [**MessageBoxA**](https://microsoft.github.io/windows-docs-rs/doc/bindings/Windows/Win32/UI/WindowsAndMessaging/fn.MessageBoxA.html) in the [Rust documentation for the Windows API](https://microsoft.github.io/windows-docs-rs/doc/bindings/Windows/), which includes a link to [**MESSAGEBOX_STYLE**](https://microsoft.github.io/windows-docs-rs/doc/bindings/Windows/Win32/UI/WindowsAndMessaging/struct.MESSAGEBOX_STYLE.html)).
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```rust
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// src\main.rs

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