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.NET Core SDK Project Structure
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Rocket.UnityEngine/Properties/AssemblyInfo.cs

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{042B524F-2493-4807-B401-A4CE9BFEB7D0}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Rocket.UnityEngine</RootNamespace>
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<AssemblyName>Rocket.UnityEngine</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<TargetFramework>net461</TargetFramework>
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<!-- Set by CI -->
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<Version>0.0.0.0</Version>
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<!-- Set by CI -->
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<PackageVersion>0.0.0.0</PackageVersion>
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<!-- Set by CI -->
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<!-- Set by CI -->
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<FileVersion>0.0.0.0</FileVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Rocket.Core" Version="5.0.0.635" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="ICSharpCode.SharpZipLib, Version=1.0.0.999, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpZipLib.1.0.0\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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<Reference Include="MoreLinq, Version=3.0.0.0, Culture=neutral, PublicKeyToken=384d532d7e88985d, processorArchitecture=MSIL">
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<HintPath>..\packages\morelinq.3.0.0\lib\net451\MoreLinq.dll</HintPath>
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</Reference>
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<Reference Include="RestSharp, Version=106.3.1.0, Culture=neutral, PublicKeyToken=598062e77f915f75, processorArchitecture=MSIL">
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<HintPath>..\packages\RestSharp.106.3.1\lib\net452\RestSharp.dll</HintPath>
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</Reference>
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<Reference Include="Rocket.API, Version=5.0.0.606, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Rocket.API.5.0.0.606\lib\net461\Rocket.API.dll</HintPath>
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</Reference>
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<Reference Include="Rocket.Core, Version=5.0.0.606, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Rocket.Core.5.0.0.606\lib\net461\Rocket.Core.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
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</Reference>
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<Reference Include="System.ValueTuple, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.ValueTuple.4.4.0\lib\net461\System.ValueTuple.dll</HintPath>
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</Reference>
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<Reference Include="System.Web" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>lib\UnityEngine.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Extensions\VectorExtensions.cs" />
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<Compile Include="Properties\DependencyRegistrator.cs" />
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<Compile Include="Scheduling\AsyncThreadPool.cs" />
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<Compile Include="Scheduling\UnityTask.cs" />
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<Compile Include="Scheduling\UnityTaskScheduler.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="Rocket.UnityEngine.nuspec">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>

Rocket.UnityEngine/Scheduling/UnityTaskScheduler.cs

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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Rocket.API;
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using Rocket.API.Eventing;

Rocket.UnityEngine/app.config

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Rocket.UnityEngine/packages.config

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