You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
+2
Original file line number
Diff line number
Diff line change
@@ -12,6 +12,8 @@ however, it has to be formatted properly to pass verification tests.
12
12
13
13
### Changed
14
14
15
+
- Changed `TrackedPoseDriver` to use properties of type `InputActionProperty` rather than `InputAction` to allow more flexibility.
16
+
- XRLayoutBuilder now supports `_` in sanitized names.
15
17
- Added method `SetMotorSpeedsAndLightBarColor` as a workaround for setting both the light bar and motor speeds simultaneously on a DualShock 4 controller ([case 1271119](https://issuetracker.unity3d.com/issues/dualshock4-setlightbarcolor-and-setmotorspeeds-cannot-be-called-on-the-same-frame-using-input-system)).
16
18
- Updated documentation for sensor WebGL support in 2021.2.
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/InputSystem/InputUpdateType.cs
+1-1
Original file line number
Diff line number
Diff line change
@@ -6,7 +6,7 @@
6
6
namespaceUnityEngine.InputSystem.LowLevel
7
7
{
8
8
/// <summary>
9
-
/// Enum of different player loop positions where the input system can invoke it's update mechanism.
9
+
/// Enum of different player loop positions where the input system can invoke its update mechanism.
10
10
/// </summary>
11
11
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming","CA1714:FlagsEnumsShouldHavePluralNames",Justification="Not consistently used as flags, many using APIs expect only one type to be passed.")]
0 commit comments