syntax = "proto3";

option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;

message EngineConfigurationProto {
    int32 width = 1;
    int32 height = 2;
    int32 quality_level = 3;
    float time_scale = 4;
    int32 target_frame_rate = 5;
    bool show_monitor = 6;
}
