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com.unity.ml-agents/Runtime
3 files changed +5
-3
lines changed Original file line number Diff line number Diff line change @@ -136,7 +136,7 @@ public static bool IsInitialized
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/// <summary>
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/// Reports whether or not the communicator is on.
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/// </summary>
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- /// <see cref="ICommunicator"/>
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+ /// <seealso cref="ICommunicator"/>
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/// <value>
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/// <c>True</c>, if communicator is on, <c>false</c> otherwise.
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/// </value>
@@ -400,7 +400,7 @@ static int ReadPortFromArgs()
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/// then the values of the parameters generated from the training process can be
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/// retrieved here.
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/// </summary>
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- /// <returns >The `EnvironmentParameters` instance.</returns >
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+ /// <value >The `EnvironmentParameters` instance.</value >
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public EnvironmentParameters EnvironmentParameters
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{
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get { return m_EnvironmentParameters ; }
Original file line number Diff line number Diff line change @@ -19,7 +19,7 @@ public abstract class ActuatorComponent : MonoBehaviour
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/// The specification of the possible actions for this ActuatorComponent.
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/// This must produce the same results as the corresponding IActuator's ActionSpec.
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/// </summary>
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- /// <see cref="ActionSpec"/>
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+ /// <seealso cref="ActionSpec"/>
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public abstract ActionSpec ActionSpec { get ; }
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}
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}
Original file line number Diff line number Diff line change @@ -239,9 +239,11 @@ internal struct AgentParameters
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/// reset and start a new training episode rather than continue to fail.
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/// </remarks>
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/// <example>
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+ /// <para>
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/// To use a step limit when training while allowing agents to run without resetting
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/// outside of training, you can set the max step to 0 in <see cref="Initialize"/>
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/// if the <see cref="Academy"/> is not connected to an external process.
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+ /// <para>
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/// <code>
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/// using Unity.MLAgents;
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///
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